Leiti 40 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
624 Press any key to continue... Play It! [PS2 FMV Rip] 0 2025-05-18 Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
0 1 0 0 https://www.youtube.com/watch?v=w5JUba2TESI 0 Play It! [PS2 FMV Rip] Play It! [PS2 FMV Rip] Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
Intro for a former European game publisher Play It! found in several PAL PlayStation 2 games that were marketed with the tagline "great games at great prices".

This short video clip features bowling pins playing/spectating video games and then abruplty getting struck by a bowling ball that then forms the "it" part of the "play it" logo.

This version was ripped from "1945 I&II The Arcade Games".
PlayIt.mp4 FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/624.jpg N/A N/A N/A N/A
614 Press any key to continue... Optics B - Creepy Audio Glitch [Flipnic, PS2] 0 2025-04-30 A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
0 1 0 1 https://www.youtube.com/watch?v=LR7fw-G4zs4 0 Optics B - Creepy Audio Glitch [Flipnic, PS2] Optics B - Creepy Audio Glitch [Flipnic, PS2] A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
flipnic_ufo_invasion.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/614.jpg N/A N/A N/A N/A
616 Press any key to continue... Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] 0 2025-04-26 Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
0 1 0 1 https://www.youtube.com/watch?v=FBDma-tPlJw 0 Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
2025-04-26 16-12-25.mkv Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/616.jpg N/A N/A N/A N/A
615 Press any key to continue... Save file editor for Flipnic [Feature showcase] 0 2025-04-25 Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
0 1 0 1 https://www.youtube.com/watch?v=Tk6KGdcUYkY 0 Save file editor for Flipnic [Feature showcase] Save file editor for Flipnic [Feature showcase] Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Timeline 1.mp4 Videomängude analüüs Video game analysis save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/615.jpg N/A N/A N/A N/A
611 Press any key to continue... Windows XP Tour [SWF Audio Rip] 0 2025-04-06 Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
0 1 0 1 https://www.youtube.com/watch?v=QWWP8B0TKJI 0 Windows XP Tour [SWF Audio Rip] Windows XP Tour [SWF Audio Rip] Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
Audio files extracted from the Windows XP Tour files. Most audio is in the swf files you can find in C:\Windows\Tours\Help\mmTour, so you can use a tool like JPEXS Flash Decompiler to extract the audio files, however some stuff is embedded directly to tour.exe. So what I did is I searched for the "FWS" magic within tour.exe with a hex editor and knowing the offset for that allowed me to separate the embedded SWF file, which I could then open with a flash decompiler. There were some people on Reddit saying they could extract it from tour.exe with 7-Zip, but that didn't work for me, so I did it manually.

Chapters:
0:00 intro.swf
1:02 nav.swf
1:05 segment1.swf
3:23 segment2.swf
5:13 segment3.swf
7:51 segment4.swf
11:54 segment5.swf
19:30 tour.exe (tour music)
xptour.mp4 Muusika Music Windows XP,Windows XP Tour,mmTour,where is windows xp tour music located,MP3,audio,extraction,background music,BGM,tour music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/611.jpg N/A N/A N/A N/A
604 Press any key to continue... Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] 0 2025-02-12 Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor.

0:00 Splash (Boot logo)
0:06 Startup/loading (standard ver.)
0:32 Startup/loading (alternate ver.)
0:44 Shut down
0:52 Low Power (displayed when the device can't power on, because battery is too low)
0:58 Charging
0 1 0 1 https://www.youtube.com/watch?v=qRyOJ9MPnGM 0 Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] Huawei MediaPad M2 10.0 [Boot and shutdown animations \w sound] Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor.

0:00 Splash (Boot logo)
0:06 Startup/loading (standard ver.)
0:32 Startup/loading (alternate ver.)
0:44 Shut down
0:52 Low Power (displayed when the device can't power on, because battery is too low)
0:58 Charging
Startup and shutdown animations from my old tablet that I couldn't find on YouTube, so I decided to upload it! Extracted from official Huawei firmware using Huawei Update Extractor.

0:00 Splash (Boot logo)
0:06 Startup/loading (standard ver.)
0:32 Startup/loading (alternate ver.)
0:44 Shut down
0:52 Low Power (displayed when the device can't power on, because battery is too low)
0:58 Charging
huawei_animations.mp4 Varia Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/604.jpg N/A N/A N/A N/A
601 Press any key to continue... Bonkrun [TrackMania replay] 0 2025-02-05 so, I added outrun music to a funny trackmania replay, this video is the result of that 0 1 0 1 https://www.youtube.com/watch?v=RGWcBmqD43o 0 Bonkrun [TrackMania replay] Bonkrun [TrackMania replay] so, I added outrun music to a funny trackmania replay, this video is the result of that so, I added outrun music to a funny trackmania replay, this video is the result of that bonkrun.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/601.jpg N/A N/A N/A N/A
603 Press any key to continue... Uninstall Ubuntu Ad Commercial (Unofficial) 0 2025-02-05 *BEFORE YOU COMMENT*
I have nothing against Linux, I just dislike Ubuntu specifically.

This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well.

Source: https://www.youtube.com/watch?v=jdoh992pJK0
0 1 0 1 https://www.youtube.com/watch?v=XlbG8HxTlG0 0 Uninstall Ubuntu Ad Commercial (Unofficial) Uninstall Ubuntu Ad Commercial (Unofficial) *BEFORE YOU COMMENT*
I have nothing against Linux, I just dislike Ubuntu specifically.

This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well.

Source: https://www.youtube.com/watch?v=jdoh992pJK0
*BEFORE YOU COMMENT*
I have nothing against Linux, I just dislike Ubuntu specifically.

This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well.

Source: https://www.youtube.com/watch?v=jdoh992pJK0
potato-2x-RIFE-RIFE3.1-59.94006fps.mkv Naljavideod Joke videos Linux,Ubuntu,14.04 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/603.jpg N/A N/A N/A N/A
594 Press any key to continue... PlayStation 2 - Delete failed 0 2025-01-04 Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough.

Console: SCPH-90004 (batch: 8D)
0 1 0 1 https://www.youtube.com/watch?v=Mp4vlV2D0NA 0 PlayStation 2 - Delete failed PlayStation 2 - Delete failed Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough.

Console: SCPH-90004 (batch: 8D)
Demonstrates what happens when PlayStation 2 is unable to delete a save file from the file browser. I've dumped a real memory card from a heavily soft-modded PS2 slim console and used it in an emulator for this video. However, I happened to have made an undeletable save at some point. I suspect it's because the file browser is unable to accurately determine the file size, it refuses to delete it. If this happens on a real console, the only way to fix it is to format the memory card using homebrew, such as Memory Card Annihilator. Doing so will get rid of all your saves tough.

Console: SCPH-90004 (batch: 8D)
deletefailed.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/594.jpg N/A /channel_db_lite/web/json/594.json N/A N/A
580 Press any key to continue... Blinking caret animation 0 2024-09-03 Recreation of the blinking caret thing that you see in various operating system's text modes. 0 1 0 1 https://www.youtube.com/watch?v=aCF2wqpqnOY 0 Blinking caret animation Blinking caret animation Recreation of the blinking caret thing that you see in various operating system's text modes. Recreation of the blinking caret thing that you see in various operating system's text modes. BlinkBlink.mp4 Veateated Errors blink,caret,cursor,the blinky thing,startup error,boot error,startup failure,fail,error,freeze,hang,hang on boot,hang on startup,Windows 3.1 startup error,no error message,text mode,text display,no graphical display,no GUI,text only N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/580.jpg N/A /channel_db_lite/web/json/580.json N/A N/A
569 Press any key to continue... Hearts win animation (Windows Vista/7 Card Game) 0 2024-03-27 This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. 1 0 0 1 https://www.youtube.com/watch?v=-s5ZHhz4GQU 0 Hearts win animation (Windows Vista/7 Card Game) Hearts win animation (Windows Vista/7 Card Game) This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. HeartsWinNearest.mov Muud mängimise videod Other gameplay videos Microsoft,Windows 7,built-in games,Solitaire,card game,playing cards,Hearts,Clubs,Spades,Diamonds,operating system,Queen of Spades N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/569.jpg N/A /channel_db_lite/web/json/569.json N/A N/A
561 Press any key to continue... Flipnic, but it's REALLY LOUD 0 2024-01-20 Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
0 1 0 1 https://www.youtube.com/watch?v=w4VzUiEuH10 0 Flipnic, but it's REALLY LOUD Flipnic, but it's REALLY LOUD Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
FlipnicButLoudMinified.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/561.jpg N/A /channel_db_lite/web/json/561.json N/A N/A
550 Press any key to continue... Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] 0 2023-10-01 This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS
1 1 0 1 https://www.youtube.com/watch?v=ZaA8-H71-3U 0 Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
FlipnicFMVfullquality.mp4 FMV klipid FMV clips Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/550.jpg N/A /channel_db_lite/web/json/550.json N/A N/A
548 Press any key to continue... an intro? 0 2023-08-08 Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
0 1 0 1 https://www.youtube.com/watch?v=_mb0RlmgMp0 0 an intro? an intro? Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
Potentially an intro for my future videos... that is if you like it.
Made with Microsoft Clipchamp
paktc newintro – Clipchampiga loodud.mp4 Introd Intros N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/548.jpg N/A /channel_db_lite/web/json/548.json N/A N/A
543 Press any key to continue... Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] 0 2023-07-01 In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
0 1 0 1 https://www.youtube.com/watch?v=fSE4aCLbXPQ 0 Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] . In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
. BuzzrodFixFinal.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/543.jpg N/A /channel_db_lite/web/json/543.json N/A N/A
537 Press any key to continue... Flipnic - Full soundtrack [BGM] 0 2023-04-23 There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:17 UFO warning [NATURE_1.MID]
3:44 Multiball [NATURE_2.MID]
4:43 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:25 Stage main (Metallurgy) [ISEKI_0.MID]
8:55 Spider crab [ISEKI_1.MID]
10:17 Multiball/Shoot down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:37 Stage main (Optics) [HIKARI_0.MID]
13:36 Non-stop area/Bumper village [HIKARI_1.MID]
15:05 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:31 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:14 Stage main (Geometry) [LOAD_RETRO_3.MID]
18:59 Chu chu multiball [LOAD_RETRO_4.MID]
19:29 Alien hill [LOAD_RETRO_5.MID]
20:08 Area 74 [LOAD_RETRO_6.MID]
20:51 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
21:46 Red mission [LOAD_0.MID]
21:50 Yellow mission [LOAD_1.MID]
21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
21:59 Geometry mission 1 [LOAD_RETRO_1.MID]
22:03 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:07 Zero gravity [SERIOUS.MID]
23:24 Geometry 2P [RETRO_0.MID]
24:43 Geometry 2P (unused ver.) [RETRO_1.MID]
25:44 Main menu [MENU_1.MID]
0 1 0 1 https://www.youtube.com/watch?v=9Hkis0fJdWc 0 Flipnic - Full soundtrack [BGM] . There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:17 UFO warning [NATURE_1.MID]
3:44 Multiball [NATURE_2.MID]
4:43 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:25 Stage main (Metallurgy) [ISEKI_0.MID]
8:55 Spider crab [ISEKI_1.MID]
10:17 Multiball/Shoot down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:37 Stage main (Optics) [HIKARI_0.MID]
13:36 Non-stop area/Bumper village [HIKARI_1.MID]
15:05 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:31 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:14 Stage main (Geometry) [LOAD_RETRO_3.MID]
18:59 Chu chu multiball [LOAD_RETRO_4.MID]
19:29 Alien hill [LOAD_RETRO_5.MID]
20:08 Area 74 [LOAD_RETRO_6.MID]
20:51 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
21:46 Red mission [LOAD_0.MID]
21:50 Yellow mission [LOAD_1.MID]
21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
21:59 Geometry mission 1 [LOAD_RETRO_1.MID]
22:03 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:07 Zero gravity [SERIOUS.MID]
23:24 Geometry 2P [RETRO_0.MID]
24:43 Geometry 2P (unused ver.) [RETRO_1.MID]
25:44 Main menu [MENU_1.MID]
. flipnic_ost_full.mp4 Muusika Music Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/537.jpg N/A /channel_db_lite/web/json/537.json N/A N/A
523 Press any key to continue... Trying to play TrackMania (2020) with joystick drift be like... 0 2023-01-16 My controller has pretty bad drifting on the right joystick, so I though what would happen if I mapped that to steering in TrackMania and try playing some training maps. There were some I couldn't beat and others I could beat, but it is unquestionably really difficulty to play TrackMania maps with joystick drift. I used OpenPlanet plugins to display medal times and joystick inputs. 0 1 0 1 https://www.youtube.com/watch?v=TGBN8qjHnJ8 0 Trying to play TrackMania (2020) with joystick drift be like... . My controller has pretty bad drifting on the right joystick, so I though what would happen if I mapped that to steering in TrackMania and try playing some training maps. There were some I couldn't beat and others I could beat, but it is unquestionably really difficulty to play TrackMania maps with joystick drift. I used OpenPlanet plugins to display medal times and joystick inputs. . Trackmania 2023.01.15 - 20.23.02.01.mp4 Muud mängimise videod Other gameplay videos TrackMania,joystick,mechanical failure,drifting,false read,false inputs,cheating scandal,I am not riolu!,airbrake,strategies,analog stick failure,graphite pad,joycon drift,joystick drift,drifting issue,level 2 drift,unusable,unplayable N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/523.jpg N/A /channel_db_lite/web/json/523.json N/A N/A
512 Press any key to continue... Flipnic - Evolution D (Hard difficulty gameplay) [feat. Staff credits] 0 2022-12-06 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the final boss stage in Flipnic, which you unlock after completing the Geometry A stage. After completing the stage, you get a special staff credits FMV with fireworks, which I am also showcasing here.

For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=EZbm-NMU5t4 0 Flipnic - Evolution D (Hard difficulty gameplay) [feat. Staff credits] . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the final boss stage in Flipnic, which you unlock after completing the Geometry A stage. After completing the stage, you get a special staff credits FMV with fireworks, which I am also showcasing here.

For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. 2022-12-06 23-04-04.mkv Muud mängimise videod Other gameplay videos gameplay,Evolution,Theology,credits,Flipnic,pinball,PlayStation 2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/512.jpg N/A /channel_db_lite/web/json/512.json N/A N/A
510 Press any key to continue... Flipnic - Geometry A (Hard difficulty gameplay) [no sound] 0 2022-12-06 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me.

I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do.

At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys
2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field.
3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag
4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls.
5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0.
6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission
7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position.
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=M7R03-vNb7s 0 Flipnic - Geometry A (Hard difficulty gameplay) [no sound] . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

The Geometry stages provide a different type of gameplay with 2D-ish graphics, which is more similar to a brick breaker game, rather than a pinball game. Altough the video is shorter, this stage was actually more difficult than the Optics B stage for me.

I'm apologize for no sound in this video. I was recording this with OBS and during recording the audio level meter did show activity, so I have no idea why it decided not to output sound to the final file. I might upload a version with sound in the future, but for now I wanted to get the video out, so this will have to do.

At the minimum, to complete this stage, you have to do the following:1. Collect all purple keys
2. After collecting all the keys, you'll unlock the Space Warp mission, which lets you warp through the game field.
3. Warp 5 times to summon Area 74 flag, warp even more to summon the Alien Hill flag
4. We'll assume you hit the Area 74 flag first. In this mission, you must destroy the UFOs several times, while trying to avoid losing any balls.
5. If you hit the A-flag, you'll go to the Alien Hill mission. The goal here is to collect all blue keys and progress upwards until the counter reaches 0.
6. If you complete both Alien Hill and Area 74 missions, another flag, which is marked with E, appears. Collect it to start the Galaxy Tennis mission
7. (Optional) Try to hit your ball to the enemy position 3 times, while also defending your own position.
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. 2022-12-06 21-42-10.mkv Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/510.jpg N/A /channel_db_lite/web/json/510.json N/A N/A
509 Press any key to continue... Flipnic - Optics B (Hard difficulty gameplay) 0 2022-12-04 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult).

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=VahRvD_2iyY 0 Flipnic - Optics B (Hard difficulty gameplay) . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult).

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. FlipnicOpticsBHard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/509.jpg N/A /channel_db_lite/web/json/509.json N/A N/A
493 Press any key to continue... Loading a PS1 game [Real time capture \w disc seeking sounds] 0 2022-10-10 If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
0 1 0 1 https://www.youtube.com/watch?v=5RzOn7rjeD8 0 Loading a PS1 game [Real time capture \w disc seeking sounds] . If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
. PS1-seeking.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/493.jpg N/A /channel_db_lite/web/json/493.json N/A N/A
480 Press any key to continue... TrackMania - Menu Music 0 2022-08-10 This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
0 1 0 1 https://www.youtube.com/watch?v=BLuRLCSWIA8 0 . . This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
. tmroll2.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/480.jpg N/A /channel_db_lite/web/json/480.json N/A N/A
474 Press any key to continue... Flipnic - Biology B (Hard difficulty gameplay) 0 2022-07-28 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first B-version of a stage in this game - Biology B. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the right lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the left
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=cTGeJ3Yr3_c 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the B-version of the Metallurgy stage. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)

P.S. I already finished the Optics B stage, but due to some garbage with pulseaudio, the recording was missing audio, which is really annoying. This means that it'll take some time before I can upload a finished Optics B run :(
. MetallurgyB_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/474.jpg N/A /channel_db_lite/web/json/474.json N/A N/A
464 Press any key to continue... Flipnic - Evolution A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the first boss stage in Flipnic, which you unlock after completing the Biology A stage. For this stage, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=HABD6EgdWqc 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the first boss stage in Flipnic, which you unlock after completing the Biology A stage. For this stage, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. EvolutionA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/464.jpg N/A /channel_db_lite/web/json/464.json N/A N/A
465 Press any key to continue... Flipnic - Evolution B (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the second boss stage in Flipnic, which you unlock after completing the Metallurgy A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=eTFOdl_DLNY 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the second boss stage in Flipnic, which you unlock after completing the Metallurgy A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. EvolutionB_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/465.jpg N/A /channel_db_lite/web/json/465.json N/A N/A
466 Press any key to continue... Flipnic - Evolution C (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the third boss stage in Flipnic, which you unlock after completing the Optics A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
0 1 0 1 https://www.youtube.com/watch?v=RcTUQig43M0 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

This is the third boss stage in Flipnic, which you unlock after completing the Optics A stage. For these stages, the difficulty doesn't matter that much, except for the number of balls and credits, but I'm playing on the hard difficulty nevertheless.

To complete this stage, you have to do the following:
1. Hit entities with ball and avoid losing balls. You can hit shiny targets to spawn more balls
2. If you manage to destroy a red skull, you'll complete the stage
. EvolutionC_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/466.jpg N/A /channel_db_lite/web/json/466.json N/A N/A
467 Press any key to continue... Flipnic - Metallurgy A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=pftgH8DNink 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. MetallurgyA_hard.mp4 Teised skriptimiskeeled Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/467.jpg N/A /channel_db_lite/web/json/467.json N/A N/A
468 Press any key to continue... Flipnic - Biology A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=wwQiDW8WaDA 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. BiologyA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/468.jpg N/A /channel_db_lite/web/json/468.json N/A N/A
463 Press any key to continue... Flipnic - Optics A (Hard difficulty gameplay) 0 2022-07-24 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it.

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=XudtUvFv-r8 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it.

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. OpticsA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/463.jpg N/A /channel_db_lite/web/json/463.json N/A N/A
453 Press any key to continue... The most broken flash game I've played - Ower Web (Part I) 0 2022-05-24 This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3.

The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game.
0 1 0 1 https://www.youtube.com/watch?v=ry7sky-ZCmg 0 . . This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3.

The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game.
. owerweb1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/453.jpg N/A /channel_db_lite/web/json/453.json N/A N/A
402 Press any key to continue... Flipnic - All cutscenes (PAL version) 0 2022-01-02 This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those.

I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one.

Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video.
1 1 0 0 https://www.youtube.com/watch?v=BDhZr5ArKoI 0 Flipnic [PAL PS2 Deinterlaced FMV Rip] Flipnic - All cutscenes (PAL version) This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those.

I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high res one and the low res one.

Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video.

Related links:
Help FMVs (TUTO.BIN): https://youtu.be/374kqzSBuOA
Game Over 6 (GAME_OVER6.PSS): https://youtu.be/AcqUf014EDQ
Exported MOV files with translucency (W.I.P.): https://bit.ly/FlipnicFMV
V/O RIP w unused sounds: https://youtu.be/o8TtCp63uuo

Timestamps and filenames:
0:00 Intro (SHUKYAKUDEMO.PSS)
1:24 Title screen (TITLE_.PSS)
1:42 Drop of Silver 1 (SILVER_DROOP.PSS)
1:59 Circle of Life 1 (CIRCLE_OF_LIFE.PSS)
2:21 Freeze Over 1 (FREEZE_OVER.PSS)
2:38 Hidden Path Discovery 1 (TAKIWARI.PSS)
2:52 UFO Quiz Show (UFO_QUIZ_SHOW.PSS*)
3:02 Lucky Flamingos (LUCKEY_FLAMINGOS.PSS*)
3:08 Freeze Over 2 (FREEZE_OVER2.PSS)
3:24 Drop of Silver 2 (SILVER_DROP2.PSS)
3:41 Circle of Life 2 (CIRCLE_OF_LIFE2.PSS)
4:02 Hidden Path Discovery 2 (TAKIWARI2.PSS)
4:15 Point of No Return (POINT_OF_NO_RETURN.PSS*)
4:24 Color Puzzle (COLOR_PUZZLE2.PSS*)
4:32 Hungry Monkey (HUNGLY_MONKEY.PSS*)
4:41 Biology Multiball (MULTIBALL.PSS*)
4:49 Metallurgy Multiball (MULTIBALL03.PSS*)
4:55 Optics Multiball (MULTIBALL04.PSS*)
5:01 Geometry Multiball (MULTIBALL05.PSS*)
5:10 Show Time (SHOWTIME.PSS*)
5:15 Move On (MOVE_ON01.PSS*)
5:21 Watch Out! (WATCH_OUT.PSS)
5:26 UFO invasion! (MISSING.PSS)
5:35 Tilt (TILT2.PSS*)
5:42 Extra ball 1 (EXTRABALL.PSS*)
5:48 Extra ball 2 (EXTRABALL2.PSS*)
5:55 Extra credit 1 (EXTRA_CREDIT.PSS*)
6:04 Extra credit 2 (EXTRA_CREDIT02.PSS*)
6:11 You unlocked the next stage (NEXT_STAGE.PSS*)
6:32 Congratulations 1 (CONGRATULATIONS01.PSS*)
6:39 Congratulations 2 (CONGRATULATIONS02.PSS*)
6:46 Congratulations 3 (CONGRATULATIONS03.PSS*)
6:55 Congratulations 4 (CONGRATULATIONS04.PSS*)
7:04 Congratulations 5 (CONGRATULATIONS05.PSS*)
7:14 Congratulations 6 (CONGRATULATIONS06.PSS*)
7:23 Congratulations 7 (CONGRATULATIONS07.PSS*)
7:32 Congratulations 8 (CONGRATULATIONS08.PSS*)
7:39 Congratulations 9 (CONGRATULATIONS09.PSS*)
7:46 Congratulations: cake (CONGRATULATIONS10.PSS*)
7:58 Game Over 2 (GAME_OVER2.PSS*)
8:12 Game Over 3 (GAME_OVER3.PSS*)
8:19 Game Over 4 (GAME_OVER4.PSS*)
8:30 Game Over 5 (GAME_OVER5.PSS*)
8:42 Staff Credits 1 (STAFF_ROLL1.PSS)
10:46 Staff Credits 2 (STAFF_ROLL2.PSS)
12:50 Ubi Soft Logo (UBI.PSS)
13:00 Bad Luck (BAD_LUCK.PSS)
13:39 Small Luck (SMALL_LUCK.PSS)
14:18 Good Luck (GOOD_LUCK.PSS)
14:56 Great Luck (GREAT_LUCK.PSS)
15:34 Miraculous! (MIRACULOUS.PSS)
* These FMVs have translucency effects that are not displayed in this video
This video shows all cutscenes in Flipnic, a pinball game for the PlayStation 2 games console. This video does not contain any help FMV-s, as I already made a video with those.

I captured all of these cutscenes with a little FMV hack I made - basically I can replace the cutscene that is supposed to play with another one. This game actually has two types of FMVs - the high resone and the low res one.

Some cutscenes contain translucency (e.g. Move On), but this video omits that. The hires cutscenes never have translucency, but the lowres ones do. I have found a hacky way to get translucency data, but it will take some time to actually turn into a full video.
flipnic_fmv-6000.mp4 FMV klipid FMV clips Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt https://odysee.com/@Press_any_key_to_continue:2/FlipnicFMV:8 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/402.jpg N/A /channel_db_lite/web/json/402.json N/A N/A
398 Press any key to continue... There is a hidden message in this video 0 2021-12-04 This video contains a secret message. Decode it and you'll see what the internet is really about!

Software: Audacity, Windows Media Player
Visualization: up cuber (Psychedelia Visualizations Pack for WMP)
0 1 0 1 https://www.youtube.com/watch?v=Uzd8uu-l7PM 0 . . This video contains a secret message. Decode it and you'll see what the internet is really about!

Software: Audacity, Windows Media Player
Visualization: up cuber (Psychedelia Visualizations Pack for WMP)
. 2021-10-19 22-49-02.mkv Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/398.jpg N/A /channel_db_lite/web/json/398.json N/A N/A
397 Press any key to continue... Unknown music on my hard drive 0 2021-10-29 This is a compilation of music that I have on my hard drive that I haven't been able to find much info about (because I don't know the song names). I uploaded this for both your enjoyment and in hopes that Content ID might pick something up... 0 1 0 1 https://www.youtube.com/watch?v=F2WdXYgvtvk 0 . . This is a compilation of music that I have on my hard drive that I haven't been able to find much info about (because I don't know the song names). I uploaded this for both your enjoyment and in hopes that Content ID might pick something up...

0:00 #1
0:30 #2
2:45 #3
3:35 #4
3:50 #5
4:50 #6
5:05 #7
5:25 #8
5:56 #9
6:43 #10
7:02 #11
7:21 #12
7:36 #13
8:57 #14
10:55 #15
12:29 #16
12:42 #17
12:58 #18
13:07 #19
13:17 #20
13:32 #21
13:52 #22
14:04 #23
14:24 #24
15:09 #25
15:54 #26
17:07 #27
17:20 #28
18:20 #29
20:30 #30
. unknown_songs.webm Muusika Music N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/397.jpg N/A /channel_db_lite/web/json/397.json N/A N/A
383 Press any key to continue... "Press any key to continue . . . " message in bash shell 0 2021-07-11 This video shows how to halt executing your script until an input is recieved and also to display a message to the user that they can press any key to continue execution in bash.



Commands:

read -rsn1 -p "Press any key to continue . . . "

read -rsn1



Background music: Alcorhytm - 06-software
0 1 0 1 https://www.youtube.com/watch?v=PL5uMQuv_ao 0 . . This video shows how to halt executing your script until an input is recieved and also to display a message to the user that they can press any key to continue execution in bash.

Commands:
read -rsn1 -p "Press any key to continue . . . "
read -rsn1

Background music: Alcorhytm - 06-software
. paktc_paktc_in_bash.MP4 Teised skriptimiskeeled Other scripting languages https://odysee.com/@Press_any_key_to_continue:2/PressAnyKeyBash:4 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/383.jpg N/A /channel_db_lite/web/json/383.json N/A N/A
382 Press any key to continue... a disturbing "Game over" screen 0 2021-07-10 This is a very weird and somewhat creepy game over screen that depicts an undead skeleton smoking a cigarette. There's also background music and a male voice laughing can also be heard. Finally the words "Game over" and "See you again!" are heard and the clip ends.



This game over screen is from a pinball game called "Flipnic" (a.k.a. "Flipnic: Ultimate Pinball" in NTSC-U [USA] regions), which I've covered before in this channel, but I've never actually seen this clip. This particular game over screen only occours in the original NTSC-J [Japan] version of the game. As far as I can tell, no other version has this game over screen.
1 1 0 1 https://www.youtube.com/watch?v=AcqUf014EDQ 0 . . This is a very weird and somewhat creepy game over screen that depicts an undead skeleton smoking a cigarette. There's also background music and a male voice laughing can also be heard. Finally the words "Game over" and "See you again!" are heard and the clip ends.

This game over screen is from a pinball game called "Flipnic" (a.k.a. "Flipnic: Ultimate Pinball" in NTSC-U [USA] regions), which I've covered before in this channel, but I've never actually seen this clip. This particular game over screen only occours in the original NTSC-J [Japan] version of the game. As far as I can tell, no other version has this game over screen.
. disturbing_gameover.mp4 FMV klipid FMV clips https://odysee.com/@Press_any_key_to_continue:2/disturbinggameover:3 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/382.jpg N/A /channel_db_lite/web/json/382.json N/A N/A
314 Press any key to continue... Microsoft Office - Sample MIDI music 0 2020-07-04 This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR. 0 1 0 1 https://www.youtube.com/watch?v=CsSdtKeYC7c 0 . . This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR.

Images are from Google searches with the "labeled for noncommercial reuse" search option enabled (this video was posted with monetization disabled).

Special thanks to MIDI's Wiki for information about these MIDI files (https://midis.fandom.com/wiki/)

Timestamps:
0:00 Title & intro
0:04 Baby (BABY_01)
1:01 Caribbean (CARBN_01)
1:47 Community (CMNTY_01)
2:42 East (EAST_01)
3:35 Explorer (EXPLR_01)
4:28 Fall (FALL_01)
5:11 Financial 1 (FINCL_01)
7:37 Financial 2 (FINCL_02)
8:26 Garden (GRDEN_01)
9:13 Grid (GRID_01)
10:00 Hi-tech (HTECH_01)
10:50 Industrial (INDST_01)
11:29 Java (JAVA_01)
12:37 Jungle (JNGLE_01)
13:33 Music 1 (MUSIC_01)
14:48 Notebook (NBOOK_01)
15:34 Ocean (OCEAN_01)
16:17 Outdoor (OUTDR_01)
17:09 Paper (PAPER_01)
17:53 Parent 1 (PARNT_01)
18:38 Parent 2 (PARNT_02)
19:20 Parent 3 (PARNT_03)
20:12 Parent 4 (PARNT_04)
21:04 Parent 5 (PARNT_05)
21:57 Parent 6 (PARNT_06)
22:52 Parent 7 (PARNT_07)
23:39 Parent 8 (PARNT_08)
24:34 Parent 9 (PARNT_09)
25:18 Parent 10 (PARNT_10)
26:08 Road (ROAD_01)
27:06 Safari (SAFRI_01)
28:06 School (SCHOL_01)
28:45 Show (SHOW_01)
29:33 Space (SPACE_01)
30:26 Spring (SPRNG_01)
31:46 Summer (SUMER_01)
32:43 Sweetest/South-West (SWEST_01)
33:51 Urban (URBAN_01)
34:50 Victorian (VCTRN_01)
36:00 Winter (WNTER_01)
. trebucket.MP4 Muusika Music https://odysee.com/@Press_any_key_to_continue:2/trebucket:3 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/314.jpg N/A /channel_db_lite/web/json/314.json N/A N/A
313 Press any key to continue... I wonder if YouTube takes down this dumb video 0 2020-06-30 Whatever you do, PLEASE DO NOT watch this video with your eyes closed.

Also, this video IS 13+ ONLY (parental guidance may be required with 13-15 year old audiences). This is an edit of Flipnic's help video, but anything that doesn't talk about balls is removed. I got bored at some point and stopped making the video.
0 0 0 0 https://www.youtube.com/watch?v=kAWTbwuTFrM 0 . . Whatever you do, PLEASE DO NOT watch this video with your eyes closed.
Also, this video IS 13+ ONLY (parental guidance may be required with 13-15 year old audiences).

This is an edit of Flipnic's help video, but anything that doesn't talk about balls is removed. I got bored at some point and stopped making the video.
. balls.wmv Naljavideod Joke videos YouTube poop,parody,YTP,edit,help N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/313.jpg N/A /channel_db_lite/web/json/313.json N/A N/A
323 Press any key to continue... Bad luck (Part 3/3) 0 2019-12-07 In these videos, I'm playing a PS2 game called Flipnic (PAL version). An interesting thing that happens when you start the game is that a monkey starts fishing. The fish it gets relates to your supposed "luck" in the game. Well, as the title suggests, I happened to get bad luck, so lets see how this may affect the gameplay. This video continues the three part series. 0 1 0 0 https://www.youtube.com/watch?v=Kyg7At8P-u0 0 . . In these videos, I'm playing a PS2 game called Flipnic (PAL version). An interesting thing that happens when you start the game is that a monkey starts fishing. The fish it gets relates to your supposed "luck" in the game. Well, as the title suggests, I happened to get bad luck, so lets see how this may affect the gameplay.
This video continues the three part series.


This series consists of three parts:

1. Trying luck on completing yellow missions

2. Continuing multiball mode and losing a lot of balls

3. Red missions and the ending


So, wish me luck, or lack thereof...


Recorded footage from PCSX2
. seeyouagain.wmv Videomängude analüüs Video game analysis https://odysee.com/@Press_any_key_to_continue:2/BadLuckFlipnic:d Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/323.jpg N/A /channel_db_lite/web/json/323.json N/A N/A
322 Press any key to continue... Bad luck (Part 2/3) 0 2019-12-05 In these videos, I'm playing a PS2 game called Flipnic (PAL version). An interesting thing that happens when you start the game is that a monkey starts fishing. The fish it gets relates to your supposed "luck" in the game. Well, as the title suggests, I happened to get bad luck, so lets see how this may affect the gameplay. This video continues the three part series. 0 1 0 0 https://www.youtube.com/watch?v=Lj030XglNt4 0 . . . . solitaire.wmv Videomängude analüüs Video game analysis https://odysee.com/@Press_any_key_to_continue:2/BadLuckFlipnic:d Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/322.jpg N/A /channel_db_lite/web/json/322.json N/A N/A
321 Press any key to continue... Bad luck (Part 1/3) 0 2019-12-04 In this video, I'm playing a PS2 game called Flipnic (PAL version). An interesting thing that happens when you start the game is that a monkey starts fishing. The fish it gets relates to your supposed "luck" in the game. Well, as the title suggests, I happened to get bad luck, so lets see how this may affect the gameplay. 0 1 0 0 https://www.youtube.com/watch?v=RkvO_JXbZuo 0 . . In this video, I'm playing a PS2 game called Flipnic (PAL version). An interesting thing that happens when you start the game is that a monkey starts fishing. The fish it gets relates to your supposed "luck" in the game. Well, as the title suggests, I happened to get bad luck, so lets see how this may affect the gameplay.

This series consists of three parts:
1. Trying luck on completing yellow missions
2. Continuing multiball mode and losing a lot of balls
3. Red missions and the ending

So, wish me luck, or lack thereof...

Recorded footage from PCSX2
. flipnic_exposed.wmv Videomängude analüüs Video game analysis https://odysee.com/@Press_any_key_to_continue:2/BadLuckFlipnic:d Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/321.jpg N/A /channel_db_lite/web/json/321.json N/A N/A