Leiti 8 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
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612 | Press any key to continue... | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | 0 | 2025-04-07 | Every failed attempt from my PC Longplay video for Minesweeper. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=KIKZVYEPXLk | 0 | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Every failed attempt from my PC Longplay video for Minesweeper. | Every failed attempt from my PC Longplay video for Minesweeper. | minesweeper_bts.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/612.jpg | N/A | N/A | N/A | N/A | |
596 | Press any key to continue... | Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] | 0 | 2025-01-04 | This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=vbZZVU1jKM0 | 0 | Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] | Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] | This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. | This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. | 2025-01-04 15-42-31.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/596.jpg | N/A | /channel_db_lite/web/json/596.json | N/A | N/A | |
562 | Press any key to continue... | Pac-Man Rally (PS2 FMV/BGM Rip) | 0 | 2024-02-02 | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=raX-LEe08b4 | 0 | Pac-Man Rally (PS2 FMV/BGM Rip) | Pac-Man Rally (PS2 FMV/BGM Rip) | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
pmr.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/562.jpg | N/A | /channel_db_lite/web/json/562.json | N/A | N/A | |
558 | Press any key to continue... | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | 0 | 2024-01-04 | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=caPMvu0wSC8 | 0 | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | cmr2_datamosh.mp4 | FMV klipid | FMV clips | Colin McRae Rally,2.0,CMR2,PC,Intro,Rally,Racing,Video Game,FMV | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/558.jpg | N/A | /channel_db_lite/web/json/558.json | N/A | N/A |
550 | Press any key to continue... | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | 0 | 2023-10-01 | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ZaA8-H71-3U | 0 | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
FlipnicFMVfullquality.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/550.jpg | N/A | /channel_db_lite/web/json/550.json | N/A | N/A |
537 | Press any key to continue... | Flipnic - Full soundtrack [BGM] | 0 | 2023-04-23 | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9Hkis0fJdWc | 0 | Flipnic - Full soundtrack [BGM] | . | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using Cheat Engine. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. Download: https://drive.google.com/drive/folders/1KFpF4nAqi68JKX4AmXRx5hiu29KSBjcV?usp=sharing Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:17 UFO warning [NATURE_1.MID] 3:44 Multiball [NATURE_2.MID] 4:43 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:25 Stage main (Metallurgy) [ISEKI_0.MID] 8:55 Spider crab [ISEKI_1.MID] 10:17 Multiball/Shoot down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:37 Stage main (Optics) [HIKARI_0.MID] 13:36 Non-stop area/Bumper village [HIKARI_1.MID] 15:05 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:31 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:14 Stage main (Geometry) [LOAD_RETRO_3.MID] 18:59 Chu chu multiball [LOAD_RETRO_4.MID] 19:29 Alien hill [LOAD_RETRO_5.MID] 20:08 Area 74 [LOAD_RETRO_6.MID] 20:51 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 21:46 Red mission [LOAD_0.MID] 21:50 Yellow mission [LOAD_1.MID] 21:56 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 21:59 Geometry mission 1 [LOAD_RETRO_1.MID] 22:03 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:07 Zero gravity [SERIOUS.MID] 23:24 Geometry 2P [RETRO_0.MID] 24:43 Geometry 2P (unused ver.) [RETRO_1.MID] 25:44 Main menu [MENU_1.MID] |
. | flipnic_ost_full.mp4 | Muusika | Music | Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/537.jpg | N/A | /channel_db_lite/web/json/537.json | N/A | N/A |
531 | Press any key to continue... | Flipnic cutscenes be like... | 0 | 2023-03-03 | Every time you get a mission in Flipnic, you get a freaking cutscene. Becomes a bit funny at times. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=nuFz7J_RIWw | 0 | Flipnic cutscenes be like... | . | Every time you get a mission in Flipnic, you get a freaking cutscene. Becomes a bit funny at times. | . | Congratulations.mp4 | Naljavideod | Joke videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/531.jpg | N/A | /channel_db_lite/web/json/531.json | N/A | N/A | |
493 | Press any key to continue... | Loading a PS1 game [Real time capture \w disc seeking sounds] | 0 | 2022-10-10 | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=5RzOn7rjeD8 | 0 | Loading a PS1 game [Real time capture \w disc seeking sounds] | . | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
. | PS1-seeking.mp4 | Varia | Miscellaneous | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/493.jpg | N/A | /channel_db_lite/web/json/493.json | N/A | N/A |