Leiti 11 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
592 Press any key to continue... AV CVBS SCART 0 2024-12-29 there is no need to be upset 0 1 0 1 https://www.youtube.com/watch?v=SDyTCnMlpR4 0 AV CVBS SCART AV CVBS SCART there is no need to be upset there is no need to be upset cvbscart.mp4 Varia Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/592.jpg N/A /channel_db_lite/web/json/592.json N/A N/A
580 Press any key to continue... Blinking caret animation 0 2024-09-03 Recreation of the blinking caret thing that you see in various operating system's text modes. 0 1 0 1 https://www.youtube.com/watch?v=aCF2wqpqnOY 0 Blinking caret animation Blinking caret animation Recreation of the blinking caret thing that you see in various operating system's text modes. Recreation of the blinking caret thing that you see in various operating system's text modes. BlinkBlink.mp4 Veateated Errors blink,caret,cursor,the blinky thing,startup error,boot error,startup failure,fail,error,freeze,hang,hang on boot,hang on startup,Windows 3.1 startup error,no error message,text mode,text display,no graphical display,no GUI,text only N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/580.jpg N/A /channel_db_lite/web/json/580.json N/A N/A
571 MarkusTegelane [Re-upload] Markuse arvuti meelelahutus - Android Oreo ülevaade ja Firefoxi röst (I osa) 0 2024-05-10 Muutsin selles videos mõned asjad ära ja laadisin uuesti üles autoriõigusega seotud probleemide tõttu.

Algversiooni üleslaadimise kuupäev: 20. november 2017
Kanali andmebaasi kirje: https://markusmaal.ee/channel_db_lite/web/video/161

-----------------------------------
Algne kirjeldus:
-----------------------------------

Google lasi välja uue Android versiooni nimega Oreo. Kas see on parem kui eelmine versioon? Vaadake videot, et teada saada!

#MarkuseArvutiMeelelahutus #Android

Ole kursis

Ajaveeb: http://www.markustegelane.tk
Google+: https://plus.google.com/115914313352149705046
Twitter: @MarkusMaal

Teised kanalid

MarkusTegelane+ : https://www.youtube.com/channel/UCGGM...
MarkusTegelane++ : https://www.youtube.com/channel/UC_ah...
Markuse asjad: https://www.youtube.com/channel/UCMD2...

Lisainfo

Video RAW nimi: mamo.mp4
Kasutatud tarkvara: Sony Vegas Pro 11, Süsteem Android Oreo 8.0, ROM Nitrogen OS
Renderdamise aeg: NA, jätsin ööseks tegema Suvaline video: http://markustegelane.tk/random.html
1 1 0 1 https://www.youtube.com/watch?v=0iWui9CJE1E 0 [Re-upload] Android Oreo overview and Firefox roast (Part I) [Markus computer entertainment] [Re-upload] Markuse arvuti meelelahutus - Android Oreo ülevaade ja Firefoxi röst (I osa) I modified some stuff in this video and re-uploaded it due to copyright related issues.

Upload date of the original version: 20. november 2017
Channel database entry: https://markusmaal.ee/channel_db_lite/web/video/161

-----------------------------------
Original description:
-----------------------------------

Google released a new Android version named Oreo. Is it better than the last version? Keep watching to find out!

Stay updated

Blog: http://www.themarkusguy.tk
Google+: https://plus.google.com/115914313352149705046
Twitter: @MarkusMaal

Other channels

TheMarkusGuy+ : https://www.youtube.com/channel/UCGGM...
TheMarkusGuy++ : https://www.youtube.com/channel/UC_ah...
Markus's stuff: https://www.youtube.com/channel/UCMD2...

Lisainfo
RAW filename: mamo.mp4
Software used: Sony Vegas Pro 11, System Android Oreo 8.0, ROM Nitrogen OS
Rendering time NA, left it rendering over night
Muutsin selles videos mõned asjad ära ja laadisin uuesti üles autoriõigusega seotud probleemide tõttu.

Algversiooni üleslaadimise kuupäev: 20. november 2017
Kanali andmebaasi kirje: https://markusmaal.ee/channel_db_lite/web/video/161

-----------------------------------
Algne kirjeldus:
-----------------------------------

Google lasi välja uue Android versiooni nimega Oreo. Kas see on parem kui eelmine versioon? Vaadake videot, et teada saada!

#MarkuseArvutiMeelelahutus #Android

Ole kursis

Ajaveeb: http://www.markustegelane.tk
Google+: https://plus.google.com/115914313352149705046
Twitter: @MarkusMaal

Teised kanalid

MarkusTegelane+ : https://www.youtube.com/channel/UCGGM...
MarkusTegelane++ : https://www.youtube.com/channel/UC_ah...
Markuse asjad: https://www.youtube.com/channel/UCMD2...

Lisainfo

Video RAW nimi: mamo.mp4
Kasutatud tarkvara: Sony Vegas Pro 11, Süsteem Android Oreo 8.0, ROM Nitrogen OS
Renderdamise aeg: NA, jätsin ööseks tegema Suvaline video: http://markustegelane.tk/random.html
AndroidOreoPart1Reupload.mp4 Markuse arvuti meelelahutus Markus computer entertainment Markus Maal,MarkusTegelane,TheMarkusGuy,Markuse arvuti meelelahutus,Markus computer entertainment,Android 8.0,Android Oreo,Oreo N/A MarkusTegelane . 0 /channel_db_lite/web/thumbs/571.jpg N/A /channel_db_lite/web/json/571.json N/A N/A
569 Press any key to continue... Hearts win animation (Windows Vista/7 Card Game) 0 2024-03-27 This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. 1 0 0 1 https://www.youtube.com/watch?v=-s5ZHhz4GQU 0 Hearts win animation (Windows Vista/7 Card Game) Hearts win animation (Windows Vista/7 Card Game) This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. This is the animation that plays when you win a game of Hearts in Windows Vista or 7. Seeing this animation is rare, because in Hearts, there are multiple rounds and the game only ends when a player reaches 100 points and obviously it also requires you to win the game. HeartsWinNearest.mov Muud mängimise videod Other gameplay videos Microsoft,Windows 7,built-in games,Solitaire,card game,playing cards,Hearts,Clubs,Spades,Diamonds,operating system,Queen of Spades N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/569.jpg N/A /channel_db_lite/web/json/569.json N/A N/A
568 MarkusTegelane++ Light OS with draggable windows is really broken [Fun Experiments 0x00] 0 2024-03-15 For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
0 1 0 1 https://www.youtube.com/watch?v=RwAvwf8xYeA 0 Light OS with draggable windows is really broken [Fun Experiments 0x00] Light OS with draggable windows is really broken [Fun Experiments 0x00] For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
2024-03-15 21-10-42.mkv PowerPoint PowerPoint PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting N/A MarkusTegelane++ MarkusTegelane++ 0 /channel_db_lite/web/thumbs/568.jpg N/A /channel_db_lite/web/json/568.json N/A N/A
567 Press any key to continue... All PEGI ratings compiled [Unofficial] 0 2024-03-03 This video contains all of the PEGI ratings found on my previous videos combined into one. Enjoy :) 0 1 0 1 https://www.youtube.com/watch?v=3DA6kCO8WAI 0 All PEGI ratings compiled [Unofficial] All PEGI ratings compiled [Unofficial] This video contains all of the PEGI ratings found on my previous videos combined into one. Enjoy :) This video contains all of the PEGI ratings found on my previous videos combined into one. Enjoy :) pepe.mp4 Naljavideod Joke videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/567.jpg N/A /channel_db_lite/web/json/567.json N/A N/A
562 Press any key to continue... Pac-Man Rally (PS2 FMV/BGM Rip) 0 2024-02-02 Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
0 1 0 1 https://www.youtube.com/watch?v=raX-LEe08b4 0 Pac-Man Rally (PS2 FMV/BGM Rip) Pac-Man Rally (PS2 FMV/BGM Rip) Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
pmr.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/562.jpg N/A /channel_db_lite/web/json/562.json N/A N/A
559 MarkusTegelane Identity crisis - What happened with this channel? 0 2024-01-28 You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? EESTIKEELNE VERSIOON ??
https://www.youtube.com/watch?v=t0VD3yId38Q

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
0 0 0 1 https://www.youtube.com/watch?v=oW6es05CjcU 0 Identity crisis - What happened with this channel? Identity crisis - What happened with this channel? You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? EESTIKEELNE VERSIOON ??
https://www.youtube.com/watch?v=t0VD3yId38Q

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? EESTIKEELNE VERSIOON ??
https://www.youtube.com/watch?v=t0VD3yId38Q

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
Identiteedikriis_EN.mov Info ja uudised Info and news markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers N/A MarkusTegelane . 0 /channel_db_lite/web/thumbs/559.jpg N/A /channel_db_lite/web/json/559.json N/A N/A
560 MarkusTegelane Identiteedikriis - Mis juhtus mu kanaliga? 0 2024-01-28 Võib-olla märkasite, et ma muutsin vahepeal enda kanali nime ja siis võtsin selle muudatuse vähem kui kuu hiljem tagasi. See video selgitab mis vahepeal juhtus ja miks ma tegin seda, mida ma tegin...

?? ENGLISH VERSION ??
https://www.youtube.com/watch?v=oW6es05CjcU

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://markustegelane.blogspot.com

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Markus Maal: @MarkusMaal

♫ Muusika ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Lisainfo ?
Failinimi: Identiteedikriis_ET.mov
Renderdamise aeg: 17 minutit, 24 sekundit
Videokaart: Gigabyte Geforce GTX 1650 4GB OC
Tarkvara: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Video koostas: Markus Maal ?
© 2024 Markuse videod
0 1 0 1 https://www.youtube.com/watch?v=t0VD3yId38Q 0 Identity crisis - What happened with this channel? Identiteedikriis - Mis juhtus mu kanaliga? You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? ENGLISH VERSION ??
https://www.youtube.com/watch?v=oW6es05CjcU

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
Võib-olla märkasite, et ma muutsin vahepeal enda kanali nime ja siis võtsin selle muudatuse vähem kui kuu hiljem tagasi. See video selgitab mis vahepeal juhtus ja miks ma tegin seda, mida ma tegin...

?? ENGLISH VERSION ??
https://www.youtube.com/watch?v=oW6es05CjcU

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? Lisainfo ?
Failinimi: Identiteedikriis_ET.mov
Renderdamise aeg: 17 minutit, 24 sekundit
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© 2024 Markuse videod
Identiteedikriis_ET.mov Info ja uudised Info and news markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,identiteedikriis,status update,olekukontroll,mis juhtus,uus video,millal,next video,when,Sammalkaru https://odysee.com/@MarkusTegelane:8/identity-crisis-what-happened-with-this:8 MarkusTegelane . 0 /channel_db_lite/web/thumbs/560.jpg N/A /channel_db_lite/web/json/560.json N/A N/A
561 Press any key to continue... Flipnic, but it's REALLY LOUD 0 2024-01-20 Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
0 1 0 1 https://www.youtube.com/watch?v=w4VzUiEuH10 0 Flipnic, but it's REALLY LOUD Flipnic, but it's REALLY LOUD Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
FlipnicButLoudMinified.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/561.jpg N/A /channel_db_lite/web/json/561.json N/A N/A
558 Press any key to continue... Colin McRae Raly 2.0 Intro [Bink Video Datamosh] 0 2024-01-04 A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 0 1 0 1 https://www.youtube.com/watch?v=caPMvu0wSC8 0 Colin McRae Raly 2.0 Intro [Bink Video Datamosh] Colin McRae Raly 2.0 Intro [Bink Video Datamosh] A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 cmr2_datamosh.mp4 FMV klipid FMV clips Colin McRae Rally,2.0,CMR2,PC,Intro,Rally,Racing,Video Game,FMV N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/558.jpg N/A /channel_db_lite/web/json/558.json N/A N/A