Leiti 8 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
616 Press any key to continue... Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] 0 2025-04-26 Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
0 1 0 1 https://www.youtube.com/watch?v=FBDma-tPlJw 0 Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
2025-04-26 16-12-25.mkv Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/616.jpg N/A N/A N/A N/A
580 Press any key to continue... Blinking caret animation 0 2024-09-03 Recreation of the blinking caret thing that you see in various operating system's text modes. 0 1 0 1 https://www.youtube.com/watch?v=aCF2wqpqnOY 0 Blinking caret animation Blinking caret animation Recreation of the blinking caret thing that you see in various operating system's text modes. Recreation of the blinking caret thing that you see in various operating system's text modes. BlinkBlink.mp4 Veateated Errors blink,caret,cursor,the blinky thing,startup error,boot error,startup failure,fail,error,freeze,hang,hang on boot,hang on startup,Windows 3.1 startup error,no error message,text mode,text display,no graphical display,no GUI,text only N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/580.jpg N/A /channel_db_lite/web/json/580.json N/A N/A
559 MarkusTegelane Identity crisis - What happened with this channel? 0 2024-01-28 You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? EESTIKEELNE VERSIOON ??
https://www.youtube.com/watch?v=t0VD3yId38Q

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
0 0 0 1 https://www.youtube.com/watch?v=oW6es05CjcU 0 Identity crisis - What happened with this channel? Identity crisis - What happened with this channel? You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? EESTIKEELNE VERSIOON ??
https://www.youtube.com/watch?v=t0VD3yId38Q

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
You may have noticed that I changed my channel name at some point and then reverted that change less than a month later. This video explains what happened and why I did what I did...

?? EESTIKEELNE VERSIOON ??
https://www.youtube.com/watch?v=t0VD3yId38Q

■ Links ■
Website: https://markustegelane.eu
Blog: https://markustegelane.blogspot.com

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Markus Maal: @MarkusMaal

♫ Music ♫
Geographer - Synergy
Kevin MacLeod - Pamgaea
ALBIS - New Land

? Additional information ?
Filename: Identiteedikriis_EN.mov
Render time: 15 minutes, 38 seconds
Video card: Gigabyte Geforce GTX 1650 4GB OC
Software: DaVinci Resolve 18.6, FFmpeg, VLC Player, GIMP, Garuda Linux, Inkscape, Audacity

? Created by: Markus Maal ?
© 2024 Markuse videod
Identiteedikriis_EN.mov Info ja uudised Info and news markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers N/A MarkusTegelane . 0 /channel_db_lite/web/thumbs/559.jpg N/A /channel_db_lite/web/json/559.json N/A N/A
561 Press any key to continue... Flipnic, but it's REALLY LOUD 0 2024-01-20 Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
0 1 0 1 https://www.youtube.com/watch?v=w4VzUiEuH10 0 Flipnic, but it's REALLY LOUD Flipnic, but it's REALLY LOUD Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127?
In this video, we'll find out what happens if you increase the volume from 127 to 32767!

Note that the specific memory address for changing the volume may be different accross various regional versions of the game.

Emulator: PCSX2 (Nightly)

Timestamps:
0:00 Increasing the volume
0:23 Biology
11:08 Evolution
12:30 Metallurgy
19:16 Optics
26:17 Biology 2P
27:23 Geometry
42:18 Geometry 2P
FlipnicButLoudMinified.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/561.jpg N/A /channel_db_lite/web/json/561.json N/A N/A
532 Press any key to continue... Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] 0 2023-03-14 So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
0 1 0 1 https://www.youtube.com/watch?v=f7mQJwsqA-8 0 Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] . So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
. cursed1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/532.jpg N/A /channel_db_lite/web/json/532.json N/A N/A
493 Press any key to continue... Loading a PS1 game [Real time capture \w disc seeking sounds] 0 2022-10-10 If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
0 1 0 1 https://www.youtube.com/watch?v=5RzOn7rjeD8 0 Loading a PS1 game [Real time capture \w disc seeking sounds] . If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that.

Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut.

The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version).

Timestamps:
0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on
0:11 Power-on, disc check
0:15 BIOS screen
0:31 Exit BIOS screen
0:35 Copyright screen
2:35 Black screen
2:52 Codemasters FMV
3:01 Black screen
3:46 Intro FMV (cut)
4:08 Black screen
4:16 Title screen/language selection
4:30 Loading demo mode
5:34 Exit demo mode
6:09 Navigating menus
6:21 Loading service area
6:31 Loading single stage
6:50 Single stage gameplay (cut)
7:08 Exit single stage

P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording.
. PS1-seeking.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/493.jpg N/A /channel_db_lite/web/json/493.json N/A N/A
480 Press any key to continue... TrackMania - Menu Music 0 2022-08-10 This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
0 1 0 1 https://www.youtube.com/watch?v=BLuRLCSWIA8 0 . . This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
. tmroll2.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/480.jpg N/A /channel_db_lite/web/json/480.json N/A N/A
302 MarkusTegelane+ Klaviatuur - LED tuled lõpetasid töötamise // Keyboard - LED lights stopped working 1 2020-06-13 Nupud on endiselt funktsionaalsed, kuid tuled ei muutu. Seadme taaskäivitamine lahendas probleemi. // Buttons still work, but lights don't change. A reboot fixes this problem. 0 1 0 0 https://www.youtube.com/watch?v=2iT8E0lAdGo 0 . . . . N/A Varia Miscellaneous N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/302.jpg N/A /channel_db_lite/web/json/302.json N/A N/A