Leiti 40 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
625 Press any key to continue... Want to destroy Linux? Just uninstall systemd! 0 2025-05-20 This video shows a really simple method to completely nuke your Linux installation. The result is a bunch of apps and components breaking and the system no longer starting up after a reboot.

DISCLAIMER
This method is NOT an effective method for wiping user data quickly. Also, DO NOT run the command shown in the video unless you're using a virtual machine or secondary computer, which does not contain any important user data!
0 1 0 1 https://www.youtube.com/watch?v=OMbcumPJxiE 0 Want to destroy Linux? Just uninstall systemd! Want to destroy Linux? Just uninstall systemd! This video shows a really simple method to completely nuke your Linux installation. The result is a bunch of apps and components breaking and the system no longer starting up after a reboot.

DISCLAIMER
This method is NOT an effective method for wiping user data quickly. Also, DO NOT run the command shown in the video unless you're using a virtual machine or secondary computer, which does not contain any important user data!
This video shows a really simple method to completely nuke your Linux installation. The result is a bunch of apps and components breaking and the system no longer starting up after a reboot.

DISCLAIMER
This method is NOT an effective method for wiping user data quickly. Also, DO NOT run the command shown in the video unless you're using a virtual machine or secondary computer, which does not contain any important user data!
destroylinux-6000.mp4 Operatsioonsüsteemid Operating systems Linux,destroy,how to destroy,kernel panic,systemd,uninstall,apt,apt-get,Ubuntu,Debian,Zorin,HP,HP Stream 11,blue laptop N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/625.jpg N/A N/A N/A N/A
623 Press any key to continue... Cursed Flipnic (PS2) Gameplay [Part 1] 0 2025-05-17 This video is just me showing off some really weird stuff you can do with this game. 0 1 0 1 https://www.youtube.com/watch?v=QDcJolgB1iE 0 Cursed Flipnic (PS2) Gameplay [Part 1] Cursed Flipnic (PS2) Gameplay [Part 1] This video is just me showing off some really weird stuff you can do with this game. This video is just me showing off some really weird stuff you can do with this game. Cursed Flipnic Gameplay.mov Videomängude analüüs Video game analysis Flipnic,cursed,gameplay,let's play,hacking,modding,cheating,ultimate pinball,poem N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/623.jpg N/A N/A N/A N/A
614 Press any key to continue... Optics B - Creepy Audio Glitch [Flipnic, PS2] 0 2025-04-30 A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
0 1 0 1 https://www.youtube.com/watch?v=LR7fw-G4zs4 0 Optics B - Creepy Audio Glitch [Flipnic, PS2] Optics B - Creepy Audio Glitch [Flipnic, PS2] A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
flipnic_ufo_invasion.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/614.jpg N/A N/A N/A N/A
616 Press any key to continue... Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] 0 2025-04-26 Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
0 1 0 1 https://www.youtube.com/watch?v=FBDma-tPlJw 0 Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask.

Steps that I took to replace the FMV:
1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask.
2. Separate audio/video
3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs):
ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v
4. Convert audio to WAV with these settings:
- PCM
- Signed 16-bit little endian
- 44.1 kHz
5. Convert WAV file to INT in MFAudio with these settings:
- [File format] RAW - Raw Sound Data - Compressed ADPCM
- Frequency: 44100Hz
- Interleave: 400 Bytes
- Samples: 16 bits
- Channels: 2 (Stereo)
6. Convert m2v video to .ipu using ps2str.exe
- IPU Convert (tab)
- Add your .m2v file
- Choose "MPEG Video Elementary Stream"
- Choose where the output file should be
- Press "Start"
- It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes)
7. Patch the .ipu file using a hex editor
- Change first 4 bytes to 69 70 75 6D
- For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw)
- For low-res FMVs: set bytes 8 to B as "00 01 00 02"
- At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order
- At offset 0x04, it should have the size of the file (including this patched header)
- At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1"
8. Mux IPU and INT files
- Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video)
- Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you).
9. Repack STR.BIN with the modified video file
- You can use FlipnicFS or FlipnicBinExtractor to do this
- You may want to replace an existing .PSS file
10. Replace STR.BIN in the ISO file
- I used Apache1.1 in this demonstration (ISO tools - Update selected file)
- You should backup the original ISO file first
11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware
2025-04-26 16-12-25.mkv Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/616.jpg N/A N/A N/A N/A
615 Press any key to continue... Save file editor for Flipnic [Feature showcase] 0 2025-04-25 Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
0 1 0 1 https://www.youtube.com/watch?v=Tk6KGdcUYkY 0 Save file editor for Flipnic [Feature showcase] Save file editor for Flipnic [Feature showcase] Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック).

Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats)

I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do.

More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section)

In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat

Flipnic™ Save Editor is an enjoyable easy to use save file editor for you.

(re-upload to fix low render quality)
Timeline 1.mp4 Videomängude analüüs Video game analysis save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/615.jpg N/A N/A N/A N/A
603 Press any key to continue... Uninstall Ubuntu Ad Commercial (Unofficial) 0 2025-02-05 *BEFORE YOU COMMENT*
I have nothing against Linux, I just dislike Ubuntu specifically.

This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well.

Source: https://www.youtube.com/watch?v=jdoh992pJK0
0 1 0 1 https://www.youtube.com/watch?v=XlbG8HxTlG0 0 Uninstall Ubuntu Ad Commercial (Unofficial) Uninstall Ubuntu Ad Commercial (Unofficial) *BEFORE YOU COMMENT*
I have nothing against Linux, I just dislike Ubuntu specifically.

This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well.

Source: https://www.youtube.com/watch?v=jdoh992pJK0
*BEFORE YOU COMMENT*
I have nothing against Linux, I just dislike Ubuntu specifically.

This video is an edited version of an Ubuntu ad that makes you think. Made in Windows, but to be fair, the source video probably was as well.

Source: https://www.youtube.com/watch?v=jdoh992pJK0
potato-2x-RIFE-RIFE3.1-59.94006fps.mkv Naljavideod Joke videos Linux,Ubuntu,14.04 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/603.jpg N/A N/A N/A N/A
600 Press any key to continue... Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection 0 2025-01-29 no description needed, just take a listen :) 0 1 0 1 https://www.youtube.com/watch?v=B3oxH_19DKY 0 Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection no description needed, just take a listen :) no description needed, just take a listen :) 2025-01-29 03-53-18.mkv Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/600.jpg N/A N/A N/A N/A
596 Press any key to continue... Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] 0 2025-01-04 This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. 0 1 0 1 https://www.youtube.com/watch?v=vbZZVU1jKM0 0 Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] Destruction Derby Arenas - Last One Standing [PS2 PAL Replay] This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. This video shows a replay of one vehicle surviving while everyone else crashes and burns on my favorite DDA arena - Rough Justice. 2025-01-04 15-42-31.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/596.jpg N/A /channel_db_lite/web/json/596.json N/A N/A
583 MarkusTegelane+ 15 minutit klippe videotest, mida ma (lõpuni) ei monteerinud 1 2024-10-19 Videod, mida ma erinevatel põhjustel otsustasin avaldamata jätta.

0:00 Kuidas käbi? [Arvuti nõuanded] - @markusTegelane
0:02 Windows 7 paigaldamine sinisesse HP sülearvutisse [Markuse arvuti meelelahutus] - @markusTegelane
0:43 OneUI 6 paigaldamine rootitud seadmesse - @markusTegelanePlus
1:20 Monitori OSD-ga jamamine - @markusTegelane
4:10 X.orgi suurim puudus - @markusTegelanePlus
4:28 KDE Plasma 6 paigaldamine väljalaskepäeval - @markusTegelanePlus
7:28 Välja lõigatud klipp PonyOS videost - @markusTegelane
7:37 The most broken flash game ever made (Part 2) - @PAKTC
7:59 Otseülekande paigutuse testimine - @markusTegelanePlus
8:33 Monteerimata klipp uue aasta vastuvõtja introst - @markuseasjad
8:42 Monteerimata klipp Windows 8.1 toe lõpu videost - @markusTegelane
8:54 Blue Screen Simulator Plus 2.0 (rääkimisega tutvustus) - @markusTegelane
8:57 Various Windows blue screens (monteerimine) - ?
9:07 Vaatajate operatsioonsüsteemid (monteerimata klipp) - @markusTegelanePlus
9:12 Võidusõit sillaga - @markusTegelanePlus
9:42 Kui kaugele on võimalik sõita mängus TrackMania? - @markusTegelane
11:59 [devUpdate 2] Blue Screen Simulator Plus 3.0 - @markusTegelanePlusPlus
13:05 vana ja mitte eriti hea lähtekoodi ülevaade - @markusTegelanePlusPlus
13:19 White Screen OS (a.k.a. Light Mode/OS) - @markusTegelanePlus
13:30 Colin McRae Rally 2.0 intro [60 FPS AI Interpolated] - @PAKTC
13:55 Blue Screen Simulator Plus for Android - @markusTegelane
0 1 0 1 https://www.youtube.com/watch?v=UQKCrWUWBtI 0 15 minutit klippe videotest, mida ma (lõpuni) ei monteerinud 15 minutit klippe videotest, mida ma (lõpuni) ei monteerinud Videod, mida ma erinevatel põhjustel otsustasin avaldamata jätta.

0:00 Kuidas käbi? [Arvuti nõuanded] - @markusTegelane
0:02 Windows 7 paigaldamine sinisesse HP sülearvutisse [Markuse arvuti meelelahutus] - @markusTegelane
0:43 OneUI 6 paigaldamine rootitud seadmesse - @markusTegelanePlus
1:20 Monitori OSD-ga jamamine - @markusTegelane
4:10 X.orgi suurim puudus - @markusTegelanePlus
4:28 KDE Plasma 6 paigaldamine väljalaskepäeval - @markusTegelanePlus
7:28 Välja lõigatud klipp PonyOS videost - @markusTegelane
7:37 The most broken flash game ever made (Part 2) - @PAKTC
7:59 Otseülekande paigutuse testimine - @markusTegelanePlus
8:33 Monteerimata klipp uue aasta vastuvõtja introst - @markuseasjad
8:42 Monteerimata klipp Windows 8.1 toe lõpu videost - @markusTegelane
8:54 Blue Screen Simulator Plus 2.0 (rääkimisega tutvustus) - @markusTegelane
8:57 Various Windows blue screens (monteerimine) - ?
9:07 Vaatajate operatsioonsüsteemid (monteerimata klipp) - @markusTegelanePlus
9:12 Võidusõit sillaga - @markusTegelanePlus
9:42 Kui kaugele on võimalik sõita mängus TrackMania? - @markusTegelane
11:59 [devUpdate 2] Blue Screen Simulator Plus 3.0 - @markusTegelanePlusPlus
13:05 vana ja mitte eriti hea lähtekoodi ülevaade - @markusTegelanePlusPlus
13:19 White Screen OS (a.k.a. Light Mode/OS) - @markusTegelanePlus
13:30 Colin McRae Rally 2.0 intro [60 FPS AI Interpolated] - @PAKTC
13:55 Blue Screen Simulator Plus for Android - @markusTegelane
Videod, mida ma erinevatel põhjustel otsustasin avaldamata jätta.

0:00 Kuidas käbi? [Arvuti nõuanded] - @markusTegelane
0:02 Windows 7 paigaldamine sinisesse HP sülearvutisse [Markuse arvuti meelelahutus] - @markusTegelane
0:43 OneUI 6 paigaldamine rootitud seadmesse - @markusTegelanePlus
1:20 Monitori OSD-ga jamamine - @markusTegelane
4:10 X.orgi suurim puudus - @markusTegelanePlus
4:28 KDE Plasma 6 paigaldamine väljalaskepäeval - @markusTegelanePlus
7:28 Välja lõigatud klipp PonyOS videost - @markusTegelane
7:37 The most broken flash game ever made (Part 2) - @PAKTC
7:59 Otseülekande paigutuse testimine - @markusTegelanePlus
8:33 Monteerimata klipp uue aasta vastuvõtja introst - @markuseasjad
8:42 Monteerimata klipp Windows 8.1 toe lõpu videost - @markusTegelane
8:54 Blue Screen Simulator Plus 2.0 (rääkimisega tutvustus) - @markusTegelane
8:57 Various Windows blue screens (monteerimine) - ?
9:07 Vaatajate operatsioonsüsteemid (monteerimata klipp) - @markusTegelanePlus
9:12 Võidusõit sillaga - @markusTegelanePlus
9:42 Kui kaugele on võimalik sõita mängus TrackMania? - @markusTegelane
11:59 [devUpdate 2] Blue Screen Simulator Plus 3.0 - @markusTegelanePlusPlus
13:05 vana ja mitte eriti hea lähtekoodi ülevaade - @markusTegelanePlusPlus
13:19 White Screen OS (a.k.a. Light Mode/OS) - @markusTegelanePlus
13:30 Colin McRae Rally 2.0 intro [60 FPS AI Interpolated] - @PAKTC
13:55 Blue Screen Simulator Plus for Android - @markusTegelane
unreleased_r2.mp4 Varia Miscellaneous N/A MarkusTegelane+ . 0 /channel_db_lite/web/thumbs/583.jpg N/A /channel_db_lite/web/json/583.json N/A N/A
578 MarkusTegelane+ [Rekonstruktsioon] MarkusTegelane QnA video, mida ma kunagi ei avaldanud 1 2024-07-30 Selles videos viin teid tagasi 2017. aastasse, kui mul oli plaan teha QnA video. Ma jõudsin filmida video, aga see jäi monteerimata ja avaldamata põhjustel, mida ma ei mäleta. See on võimalik versioon videost, kui ma oleks ta lõpuks avaldanud MarkusTegelane kanalile. Ehk lihtsalt öeldes, lindistasin 2017. aastal, monteerisin 2024. aastal. 0 1 0 1 https://www.youtube.com/watch?v=EWmljnuPr9A 0 [Rekonstruktsioon] MarkusTegelane QnA video, mida ma kunagi ei avaldanud [Rekonstruktsioon] MarkusTegelane QnA video, mida ma kunagi ei avaldanud Selles videos viin teid tagasi 2017. aastasse, kui mul oli plaan teha QnA video. Ma jõudsin filmida video, aga see jäi monteerimata ja avaldamata põhjustel, mida ma ei mäleta. See on võimalik versioon videost, kui ma oleks ta lõpuks avaldanud MarkusTegelane kanalile. Ehk lihtsalt öeldes, lindistasin 2017. aastal, monteerisin 2024. aastal. Selles videos viin teid tagasi 2017. aastasse, kui mul oli plaan teha QnA video. Ma jõudsin filmida video, aga see jäi monteerimata ja avaldamata põhjustel, mida ma ei mäleta. See on võimalik versioon videost, kui ma oleks ta lõpuks avaldanud MarkusTegelane kanalile. Ehk lihtsalt öeldes, lindistasin 2017. aastal, monteerisin 2024. aastal. unreleased_qna_1.mov Varia Miscellaneous N/A MarkusTegelane+ . 0 /channel_db_lite/web/thumbs/578.jpg N/A /channel_db_lite/web/json/578.json N/A N/A
568 MarkusTegelane++ Light OS with draggable windows is really broken [Fun Experiments 0x00] 0 2024-03-15 For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
0 1 0 1 https://www.youtube.com/watch?v=RwAvwf8xYeA 0 Light OS with draggable windows is really broken [Fun Experiments 0x00] Light OS with draggable windows is really broken [Fun Experiments 0x00] For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro.

I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235

There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following:
1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it
2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video)
3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop)
4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place.
5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active.
6. There is no multi-tasking, since windows appear on separate slides
7. Sound clips would have to be disabled, while the window is being moved

All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned...
2024-03-15 21-10-42.mkv PowerPoint PowerPoint PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting N/A MarkusTegelane++ MarkusTegelane++ 0 /channel_db_lite/web/thumbs/568.jpg N/A /channel_db_lite/web/json/568.json N/A N/A
556 Press any key to continue... 2D galaxy tennis [Flipnic PS2 gameplay] 0 2023-12-08 I hacked the camera to this top-down perspective. Unfortunately right now I've only found a way to adjust rotation, yaw, and roll, but not the origin/position. 0 1 0 1 https://www.youtube.com/watch?v=UvzPmk9jGjs 0 2D galaxy tennis [Flipnic PS2 gameplay] 2D galaxy tennis [Flipnic PS2 gameplay] I hacked the camera to this top-down perspective. Unfortunately right now I've only found a way to adjust rotation, yaw, and roll, but not the origin/position. I hacked the camera to this top-down perspective. Unfortunately right now I've only found a way to adjust rotation, yaw, and roll, but not the origin/position. 2023-04-02 20-45-32.mkv Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/556.jpg N/A /channel_db_lite/web/json/556.json N/A N/A
550 Press any key to continue... Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] 0 2023-10-01 This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS
1 1 0 1 https://www.youtube.com/watch?v=ZaA8-H71-3U 0 Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
FlipnicFMVfullquality.mp4 FMV klipid FMV clips Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/550.jpg N/A /channel_db_lite/web/json/550.json N/A N/A
541 MarkusTegelane Markus Maal mängib VI - Trials Rising (Gigatrack rada) 0 2023-07-07 Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda.

Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :)

► *Lingid*
Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee)
Veebileht: https://markustegelane.eu
Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Lisainfo*
Faili nimi: trials_fail.mp4
Renderdamise aeg: 14 minutit, 15 sekundit
Stiil: Sära
Tarkvara: DaVinci Resolve 18, Geforce Experience
Lindistamise kuupäev: 7. juuli 2023

► *Kanalid*
Põhikanal: youtube.com/@markusTegelane
Lisakanal: youtube.com/@markusTegelanePlus
Programmeerimise kanal: youtube.com/@hashMarkusTegelane
Markuse asjad: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC
Markus Maal: youtube.com/@MarkusMaal

► *Aitäh, et vaatasite!*
© 2023 Markuse videod

► *Teemaviited*
#trials #gigatrack #markustation
1 1 0 1 https://www.youtube.com/watch?v=SAUc71BNK5Y 0 Markus Maal plays VI - Trials Rising (the Gigatrack) Markus Maal mängib VI - Trials Rising (Gigatrack rada) This video is just me playing this long track from the Trials Rising game. Nothing else needs to be said really.

I should also mention that yes, this isn't quite the video I promised to release. I am going to delay that one until it's ready :)

► *Links*
Blog: https://markustegelane-en.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane)
Website: https://markustegelane.eu
Random video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Additional information*
Filename: trials_fail.mp4
Render time: 14 minutes, 15 seconds
Style: Shine
Software used: DaVinci Resolve 18, Geforce Experience
Recording date: 7th July 2023

► *Channels*
Main channel: youtube.com/@markusTegelane
Secondary channel: youtube.com/@markusTegelanePlus
Programming channel: youtube.com/@hashMarkusTegelane
Markus' stuff: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC
Markus Maal: youtube.com/@MarkusMaal

► *Thank you for watching!*
© 2023 Markus' videos

► *Hashtags*
#trials #gigatrack #markustation
Selles videos mängin lihtsalt pikka rada mängust Trials Rising. Midagi muud pole vaja öelda.

Peaksin mainima ka seda, et jah, see pole just video, mida ma lubasid avaldada. Ma lükkan tolle natuke edasi ja avaldan siis, kui see on valmis :)

► *Lingid*
Ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee)
Veebileht: https://markustegelane.eu
Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Lisainfo*
Faili nimi: trials_fail.mp4
Renderdamise aeg: 14 minutit, 15 sekundit
Stiil: Sära
Tarkvara: DaVinci Resolve 18, Geforce Experience
Lindistamise kuupäev: 7. juuli 2023

► *Kanalid*
Põhikanal: youtube.com/@markusTegelane
Lisakanal: youtube.com/@markusTegelanePlus
Programmeerimise kanal: youtube.com/@hashMarkusTegelane
Markuse asjad: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC
Markus Maal: youtube.com/@MarkusMaal

► *Aitäh, et vaatasite!*
© 2023 Markuse videod

► *Teemaviited*
#trials #gigatrack #markustation
trials_fail.mp4 Markus Maal mängib Markus Maal plays markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,trials,bike,rising,bmx,MarkuStation,video game,videomäng,gameplay,longplay,gigatrack,fire,tuli,kosmos,space,SPAAAAAAAAAAACE,lumi,snow,snowflake,lumehelves,dünaamiline päevatsükkel,dynamic daylight cycle https://odysee.com/@MarkusTegelane:8/markus-maal-plays-vi-trials-rising-(the:7 MarkusTegelane . 0 /channel_db_lite/web/thumbs/541.jpg N/A /channel_db_lite/web/json/541.json N/A N/A
543 Press any key to continue... Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] 0 2023-07-01 In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
0 1 0 1 https://www.youtube.com/watch?v=fSE4aCLbXPQ 0 Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] . In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
. BuzzrodFixFinal.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/543.jpg N/A /channel_db_lite/web/json/543.json N/A N/A
547 MarkusTegelane+ llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll 1 2023-06-22 jutsustaja: justsustab koike 0 1 0 1 https://www.youtube.com/watch?v=Vkl1ELWiITI 0 llllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll . jutsustaja: justsustab koike . 2023-06-22 14-52-25.mkv Varia Miscellaneous N/A MarkusTegelane+ . 0 /channel_db_lite/web/thumbs/547.jpg N/A /channel_db_lite/web/json/547.json N/A N/A
532 Press any key to continue... Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] 0 2023-03-14 So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
0 1 0 1 https://www.youtube.com/watch?v=f7mQJwsqA-8 0 Menu re-ordering in Flipnic (Warning: Cursed!!!) [W.I.P.] . So, I have decided to mess around with the MAINMENU.MLB file using cheat engine (since it gets loaded into RAM, I can mess with it basically in real time with exceptions).

I was successfully able to change the order of the menu options and the menu options, while maintaining the ability to linearly move straight up and down without suddenly jumping to another menu option. I was not able to change the action of each button yet, so the button actions are shifted upwards.

And just because I can, I decided to shift the exit button 0x100 units to the left.

Technical details, tutorial, and modified MAINMENU.MLB: https://docs.google.com/document/d/1HSP2JH3JfvSXh3FjCa6lXJYfjBHpNOsX6JfqYgwSBC8/edit?usp=sharing
. cursed1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/532.jpg N/A /channel_db_lite/web/json/532.json N/A N/A
525 MarkusTegelane 1 rada, 300 autot, 300 tellijat [TrackMania] 0 2023-02-04 Selle video jaoks tegin montaaži 300-st ühel rajal sõitvast autost mängus TrackMania. Ma salvestasin kordused TrackMania Nations Forever-is ja hiljem importisin mängu TrackMania² Stadium renderdamiseks ja esteetilistel põhjustel.

Järgmine video: ???

► *Muud lingid*
MarkusTegelane ajaveeb: https://markustegelane.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane_ee)
Veebisait: https://markustegelane.eu
Juhuslik video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Muusika*
Doo - Start Off (mängust TrackMania Nations ESWC)

► *Ajatemplid*
0:00 Intro
0:24 Montaaž
3:44 Tänu
4:15 Lõpuekraan

► *Lisainfo*
Faili nimi: TM300.mp4
Stiil: Sära
Tarkvara: TrackMania Nations Forever, TMInfinity, TrackMania² Stadium (Maniaplanet), DaVinci Resolve 18, paint.NET (pisipilt ja peidetud viited), Aegisub, YTSubConverter
Lindistamise kuupäev: 29. jaanuar 2023

► *Kanalid*
Põhikanal: youtube.com/@markusTegelane
Lisakanal: youtube.com/@markusTegelanePlus
Progekanal: youtube.com/@hashMarkusTegelane
Markuse asjad: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC

► *Aitäh, et vaatasite!*
© 2023 Markuse videod

► *Teemaviited*
#special #MarkuStation3 #TrackMania
1 1 0 1 https://www.youtube.com/watch?v=gpyEHl1GA1k 0 1 track, 300 cars, 300 subscribers [TrackMania] . In this video, I am showing a montage of 300 cars on a single track in TrackMania. I drove the replays in TrackMania Nations Forever and than later imported them to TrackMania² Stadium for rendering and aesthetics.

Next video: ???

► *Other links*
This is where you list links, which aren't directly related to the content.
MarkusTegelane blog: https://markustegelane-en.blogspot.com (Feedburner/RSS: https://feeds.feedburner.com/markustegelane)
Website: https://markustegelane.eu
Random video: https://markustegelane.eu/markustegelane/random/?c=mt

► *Music*
Doo - Start Off (from TrackMania Nations ESWC)

► *Timestamps*
0:00 Intro
0:24 The montage
3:44 Thank you!
4:15 End card

► *Additional information*
Filename: TM300.mp4
Style: Shine
Software used: TrackMania Nations Forever, TMInfinity, TrackMania² Stadium (Maniaplanet), DaVinci Resolve 18, paint.NET (for easter eggs and the thumbnail), Aegisub, YTSubConverter
Recording date: 29th January 2023

► *Channels*
Main channel: youtube.com/@markusTegelane
Secondary channel: youtube.com/@markusTegelanePlus
Programming channel: youtube.com/@hashMarkusTegelane
Markus' stuff: youtube.com/@markuseasjad
Press any key to continue: youtube.com/@PAKTC

► *Thank you for watching!*
© 2023 Markus' videos

► *Hashtags*
#special #MarkuStation3 #TrackMania
. TM300.mp4 MarkuStation 3 MarkuStation 3 markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,TrackMania,subscriber special,300,Stadium,environment,formula race car,banana car N/A MarkusTegelane . 0 /channel_db_lite/web/thumbs/525.jpg N/A /channel_db_lite/web/json/525.json N/A N/A
509 Press any key to continue... Flipnic - Optics B (Hard difficulty gameplay) 0 2022-12-04 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult).

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=VahRvD_2iyY 0 Flipnic - Optics B (Hard difficulty gameplay) . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

It took me a long time to upload the Optics B gameplay, because my initial victory didn't have sound, so I had to beat it again (and this stage is really difficult).

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. FlipnicOpticsBHard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/509.jpg N/A /channel_db_lite/web/json/509.json N/A N/A
480 Press any key to continue... TrackMania - Menu Music 0 2022-08-10 This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
0 1 0 1 https://www.youtube.com/watch?v=BLuRLCSWIA8 0 . . This is the main menu music from TrackMania. TrackMania is an arcade racing game franchise, which was first created in 2003. The goal in these games is to collect as many medals as possible. You can also make your own maps and play with others online. The game also has a very active competitive scene, where players try to beat each other's times in an attempt to hold the world record on that track.

That being said, this video was made just to make fun of Nadeo, for naming their latest game TrackMania, which is the same name they used for the first game (they started calling it "TrackMania Original" only after TrackMania Sunrise came out). And since you can't change history, I thought it would funny to confuse some people.
. tmroll2.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/480.jpg N/A /channel_db_lite/web/json/480.json N/A N/A
474 Press any key to continue... Flipnic - Biology B (Hard difficulty gameplay) 0 2022-07-28 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first B-version of a stage in this game - Biology B. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the right lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the left
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=cTGeJ3Yr3_c 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the B-version of the Metallurgy stage. These secondary versions are mirrored and have modified textures and color pallettes. You need to complete these B-versions before unlocking the final stage, which is Geometry A.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)

P.S. I already finished the Optics B stage, but due to some garbage with pulseaudio, the recording was missing audio, which is really annoying. This means that it'll take some time before I can upload a finished Optics B run :(
. MetallurgyB_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/474.jpg N/A /channel_db_lite/web/json/474.json N/A N/A
467 Press any key to continue... Flipnic - Metallurgy A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=pftgH8DNink 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time it's Metallurgy A, which is unlocked after defeating the first boss.

At the minimum, to complete this stage, you have to do the following:
1. Go through the first lane after spawning on the stage
2. Take a color coded lane
3. If you chose the magenta lane, you'll end up in an area with a UFO trying to shoot lasers at you. Try to hit the purple circuit board certain number of times, which will complete the first "Move On" mission
4. Take the lane, which you just uncovered after completing this mission
5. You'll now be at another area. Try to hit another purple circuit board certain number of times, which will complete the second "Move On" mission
6. Take the lane, which you just uncovered
7. Go through the non-colorcoded lanes until you find a color-coded lane, which you haven't taken
8. If you chose the green lane, you'll end up in the air spinning around cylinders. If you press circle, you'll move forward in that direction
9. Take a specific path until you get to an area with four shafts. Hit one shaft while it's active to start a "Shut Down the Shafts" mission
10. Shut down all shafts within the time limit
11. Repeat steps 9-10
12. You can go back to the lane selection area if you go through a portal
13. Repeat step 7
14. If you chose the blue lane, you'll end up in another area, where a giant spider crab mini-boss spawns. If you hit the spider crab with the ball, you'll remove some of its health. Try to do this until the spider crab explodes. Then you can take a specific lane to go back
15. Take the non-colorcoded lanes until you get back to the spawn area.
16. Take the white lane, that was previously covered by a pillar before. This will start he "Zero gravity" mission
17. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
18. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. MetallurgyA_hard.mp4 Teised skriptimiskeeled Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/467.jpg N/A /channel_db_lite/web/json/467.json N/A N/A
468 Press any key to continue... Flipnic - Biology A (Hard difficulty gameplay) 0 2022-07-25 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=wwQiDW8WaDA 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

This time I'm playing the very first stage in this game - Biology A. It also has a little introduction sequence, which other stages don't have.

At the minimum, to complete this stage, you have to do the following:
1. Get to the "Slot chance" area
2. Go to the left lane
3. Once you get to the middle section with the flipper, you need to aim for the lane on the right
4. Hit bumpers, until all of them have butterflies. This will complete the "Freeze Over" mission
5. Go back to the "Slot chance" area. You should now see 2 platforms. Try to make the ball jump over these ramps a certain number of times. If the counter reaches 0, the "Hidden path discovery" will start
6. Go up the mountain and collect all of the shiny coins. Once you reach the very top, the "Zero Gravity" mission will start.
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. BiologyA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/468.jpg N/A /channel_db_lite/web/json/468.json N/A N/A
463 Press any key to continue... Flipnic - Optics A (Hard difficulty gameplay) 0 2022-07-24 Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it.

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
0 1 0 1 https://www.youtube.com/watch?v=XudtUvFv-r8 0 . . Since I haven't found a lot of good full stage playthrough videos on Flipnic, I've decided to upload some of my own gameplay!

As a challenge for myself, I've also cranked up the difficulty to hard, which reduces the number of balls to three with no continues (unless you get extra credits and balls of course), all ball saving bumpers are deactivated by default, and the number of bumper hits required to complete specific missions has also been increased.

I've decided to go with Optics A first, because it's my favorite stage in this game and I've praticed a lot on it.

At the minimum, to complete this stage, you have to do the following:
1. Hit a flying target to trigger a "Point of No Return" mission
2. Collect all of the rings required, which have been placed all around the stage (some rings are only at specific areas, such as Yellow, Magenta, and Cyan)
3. Go back to the spawn location, a multiball mission will then start
4. (Optional) Complete a required task for the multiball mission
5. Repeat steps 1-4 two more times
6. After completing the third multiball mission, you'll be teleported to a Zero Gravity mission area
7. (Optional) Try to hit projectiles within the time limit. Second to last particle shape is a stick figure and the final one is a combination of all the previous shapes. If you manage to do this, you'll be awarded with a neat cake cutscene and a bunch of bonus points. If you don't, you'll just recieve no bonus and the cutscene won't play, but you'll still unlock the next stage
8. (Optional) You'll now be teleported back to spawn. You can now complete any leftover yellow missions that you hadn't completed before, which allows you to maximize the score, before playing the next stage (after quitting the stage, the score gets locked, meaning you won't get any more points)
. OpticsA_hard.mp4 Muud mängimise videod Other gameplay videos N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/463.jpg N/A /channel_db_lite/web/json/463.json N/A N/A
453 Press any key to continue... The most broken flash game I've played - Ower Web (Part I) 0 2022-05-24 This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3.

The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game.
0 1 0 1 https://www.youtube.com/watch?v=ry7sky-ZCmg 0 . . This series of videos will cover various glitches I've found just from playing this game. Part 2 will definitely be released at some point, but I am unsure if I'll make a part 3.

The objective in this game is to finish levels with a spider, but the unique thing about this game is that you can draw webs using your mouse, which your spider can stand on. The only problem - the physics in this game are really broken and it seems like the developers may have rushed to release this game.
. owerweb1.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/453.jpg N/A /channel_db_lite/web/json/453.json N/A N/A
426 MarkusTegelane+ Naljapäev 2022 | Windows 13 (monteerimata versioon) 1 2022-04-10 See oli üks kõige kiiremini loodud Markuse arvuti meelelahutuse videosid. See video sisaldab kõiki välja lõigatud klippe ja tervet kaadrit (sest kaamera, mida kasutasin, lindistas teistsuguse küljesuhtega). Need kaadrid ei ole viimases videos erinevatel põhjustel (ma ei öelnud midagi või ma ütlesin liiga palju naljapäeva video jaoks).

Video lindistamiseks, monteerimiseks, subtiitrite loomiseks ja üleslaadimiseks kulus vähem kui 2 tundi. Arvuti ettevalmistamine toimus päev varem. Suur osa lindistatud videost on improviseeritud, st mul pole ettekirjutatud stsenaariumi (täpselt nagu kõigis teistes Markuse arvuti meelelahutuse videotes).
0 1 0 1 https://www.youtube.com/watch?v=IjaMJYLIDaY 0 . . . See oli üks kõige kiiremini loodud Markuse arvuti meelelahutuse videosid. See video sisaldab kõiki välja lõigatud klippe ja tervet kaadrit (sest kaamera, mida kasutasin, lindistas teistsuguse küljesuhtega). Need kaadrid ei ole viimases videos erinevatel põhjustel (ma ei öelnud midagi või ma ütlesin liiga palju naljapäeva video jaoks).

Video lindistamiseks, monteerimiseks, subtiitrite loomiseks ja üleslaadimiseks kulus vähem kui 2 tundi. Arvuti ettevalmistamine toimus päev varem. Suur osa lindistatud videost on improviseeritud, st mul pole ettekirjutatud stsenaariumi (täpselt nagu kõigis teistes Markuse arvuti meelelahutuse videotes).
aprill_nocuts.mp4 Monteerimata versioonid Unedited versions N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/426.jpg N/A /channel_db_lite/web/json/426.json N/A N/A
395 Press any key to continue... Tiger Woods PGA Tour(R) 2003 [BGM] 0 2021-10-08 Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. 0 1 0 1 https://www.youtube.com/watch?v=oNowBInyGms 0 . . Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files.

Table of Contents:
--------------------Menu music---------------------
0:00 Career Menu Theme (CareerMain.mp3)
2:30 Menu Theme 1 (shell1.mp3)
5:30 Menu Theme 2 (shell2.mp3)
8:24 Menu Theme 3 (shell3.mp3)
------------Course selection music------------
10:30 Bay Hill (BayHill.mp3)
11:49 Royal Birkdale (Birkdale.mp3)
12:37 Colonial Country Club (Colonial.mp3)
13:48 Pebble Beach (Pebble.mp3)
14:53 Poppy Hills (Poppy.mp3)
15:44 Princeville Resort (Prince.mp3)
16:52 Sahalee Country Club (Sahalee.mp3)
18:57 TPC Sawgrass (Sawgrass.mp3)
20:05 TPC Scottsdale (Scottsdale.mp3)
21:39 Custom Courses (skillZone.mp3)
22:37 Spyglass Hill (Spyglass.mp3)
23:31 St. Andrew's (standrews.mp3)
24:29 Torrey Pines (TorreyPines.mp3)
. tiger2003.mp4 Muusika Music https://odysee.com/@Press_any_key_to_continue:2/Tiger2003_BGM:4 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/395.jpg N/A /channel_db_lite/web/json/395.json N/A N/A
381 Press any key to continue... [Archival video] Work at a pizza place - October 18th 2019 0 2021-05-30 This is a gameplay footage, showing the old map of a Roblox game called Work at a pizza place. This particular version was made as a halloween special and it had a lot of unpatched glitches and exploits (which you can see in the video). Nothing really crazy about this video, just a video I had sitting on my hard drive doing nothing for 2 years of me playing this game. 0 1 0 1 https://www.youtube.com/watch?v=pzK0zzXqHYg 0 . . This is a gameplay footage, showing the old map of a Roblox game called Work at a pizza place. This particular version was made as a halloween special and it had a lot of unpatched glitches and exploits (which you can see in the video). Nothing really crazy about this video, just a video I had sitting on my hard drive doing nothing for 2 years of me playing this game.

Also, pls don't unsub just because I posted a video about a game you didn't like, okay? This is the first and probably the last Roblox video on this channel.

This video was marked as "for kids" to comply with YouTube's rules regarding COPPA (Children's Online Privacy Protection Act). For comments on this video, please use the discussion tab on my channel page. Current video ratings: 0 likes / 0 dislikes (as of 30th May 2021)
. Work at a pizza place halloween.mp4 Varia Miscellaneous N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/381.jpg N/A /channel_db_lite/web/json/381.json N/A N/A
372 Press any key to continue... Constructor (DOS/PS1) Low-Res FMV capture [Part 1] 0 2021-03-26 This video contains several FMV-s from the game Constructor (1997). This does not include all of the FMVs since it took me a whole evening just to record these. I may make a part 2 with other FMVs if I have time. 1 0 0 0 https://www.youtube.com/watch?v=nlmbKgy_MTI 0 Constructor (DOS/PS1) Low-Res FMV capture [Part 1] Constructor (DOS/PS1) Low-Res FMV capture [Part 1] This video contains several FMV-s from the game Constructor (1997). This does not include all of the FMVs since it took me a whole evening just to record these. I may make a part 2 with other FMVs if I have time.

Timestamps:
0:00 Human player
0:01 Computer player
0:05 Wood yard
0:07 Call worker
0:09 Call foreman (variation A)
0:11 Call repairman (variation A)
0:13 Call foreman (variation B)
0:15 Empty house 1
0:24 Bedroom 1
0:37 Upgrade room
0:41 Bedroom 2
0:53 Superiour bedroom
1:05 Deluxe bedroom
1:17 Bathroom 1
1:30 Bathroom 2
1:42 Superiour bathroom
1:54 Deluxe bathroom
2:07 Living room 1
2:33 Living room 2
2:43 Superiour living room
2:58 Deluxe living room
3:10 Kitchen 1
3:22 Kitchen 2
3:35 Superiour kitchen
3:47 Deluxe kitchen
4:00 Gadgets: Computer
4:04 Gadgets: Double glazing
4:07 Gadgets: Shutters
4:09 Gadgets: Burglar alarm
4:11 Mouse trap
4:13 Complaining tenants 1
4:21 Unhappy tenants
4:23 Happy tenants / Wooden lodge
4:31 Empty house 3
4:43 System3 logo
4:44 Cement yard
4:49 Call Worker
4:51 Gadget factory: Producing gadgets
4:56 Really unhappy tenants
5:01 Cally repairman (variation B)
5:03 Hippy commune
5:07 Call hippy
5:10 Empty house overtaken by hippy
5:27 Empty hippy commune
5:39 Pawn shop
This video contains several FMV-s from the game Constructor (1997). This does not include all of the FMVs since it took me a whole evening just to record these. I may make a part 2 with other FMVs if I have time. constr_smallfmv.avi FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/372.jpg N/A /channel_db_lite/web/json/372.json N/A N/A
276 MarkusTegelane [Arvuti nõuanded] Kuidas käivitada Android seade turvarežiimis 0 2020-03-06 See kiire video näitab kuidas käivitada Android seade turvarežiimi veaotsinguks või muudel põhjustel. 1 1 0 1 https://www.youtube.com/watch?v=PWooXTjeI_0 0 [Computer tips] How to boot an Android device to safe mode . This quick video shows how to start an Android device in safe mode for troubleshooting or other purposes.

► External links
Website: http://markustegelane.ml
Random video: http://markustegelane.ml/random.html
Channel: https://www.youtube.com/MarkusTegelane

► Stay in touch
Ajaveeb: http://markustegelane.blogspot.com
Twitter: @MarkusMaal

► Other channels
TheMarkusGuy+ : https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg (second channel)
Markus' stuff: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
Personal channel: https://www.youtube.com/channel/UCirudpTn3Hp1sxbl-78z-dQ

► Music
Huma-Huma - Cielo

► Software used
Sony Vegas Pro 11.0 (editing)
paint.NET (creating thumbnail)
Android Camera (recording the device)
[Markus' software] SubComposer (subtitle creation)
Google Chrome (uploading, end screens)

► Copyright
Music used is licensed under Creative Commons licence (author's credit)

► Thank you for watching! ◄
© 2020 Markuse videod productions
See kiire video näitab kuidas käivitada Android seade turvarežiimi veaotsinguks või muudel põhjustel.

► Välised lingid
Veebileht: http://markustegelane.ml
Juhuslik video: http://markustegelane.ml/random.html
Kanal: https://www.youtube.com/MarkusTegelane

► Ole kursis
Ajaveeb: http://markustegelane.blogspot.com
Twitter: @MarkusMaal

► Teisi kanaleid
MarkusTegelane+ : https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg (lisakanal)
Markuse asjad: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
Isiklik kanal: https://www.youtube.com/channel/UCirudpTn3Hp1sxbl-78z-dQ

► Kasutatud teosed
Huma-Huma - Cielo

► Kasutatud tarkvara
Sony Vegas Pro 11.0 (monteerimine)
paint.NET (pisipildi loomine)
Android Kaamera (seadme filmimine)
[Markuse tarkvara] SubComposer (subtiitrite koostamine)
Google Chrome (üles laadimine, lõpuekraani lisamine)

► Autoriõigus
Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel.

► Tänan, et vaatasite! ◄
© 2020 Markuse videod productions
qtip_safemode.MP4 Arvuti nõuanded Computer tips Markus Maal,MarkusTegelane,TheMarkusGuy,mitmekülgne tehnoloogia,diverse technology https://odysee.com/@MarkusTegelane:8/arvuti-n-uanded-kuidas-k-ivitada-android:3 MarkusTegelane . 1 /channel_db_lite/web/thumbs/276.jpg N/A /channel_db_lite/web/json/276.json N/A /channel_db_lite/web/stream/276.en.srt
360 MarkusTegelane+ [Flashing lights warning] Batch file: Video player for Log OS plays Out-Oh-Mat by Brainstorm 1 2019-10-13 A simple text video player I've implemented in Log OS (a batch file operating environment) plays a textmode demo converted into text using a special conversion process:



0. The video is rendered into a sequence of bitmap images in 150x45 resolution

1. PICTOASCII - converts a batch of images into a batch of ASCII images

2. ASCVID maker - converts raw ascii frame files into a playable text video file

3. ASCAUD file is also made for audio (just a low quality 8kHz wave file)

4. ASCII video player (video_player.bat) - plays back the text video
0 1 0 1 https://www.youtube.com/watch?v=sUNwGZuosds 0 . . A simple text video player I've implemented in Log OS (a batch file operating environment) plays a textmode demo converted into text using a special conversion process:

0. The video is rendered into a sequence of bitmap images in 150x45 resolution
1. PICTOASCII - converts a batch of images into a batch of ASCII images
2. ASCVID maker - converts raw ascii frame files into a playable text video file
3. ASCAUD file is also made for audio (just a low quality 8kHz wave file)
4. ASCII video player (video_player.bat) - plays back the text video

Original video before conversion: https://www.youtube.com/watch?v=LnQtJFGJmj4

An old video showing off an old version of Log OS (not the most advanced batch file os by the way): https://www.youtube.com/watch?v=JUvTQ8L9a7k

This batch file currently allows you to:
play back video files (black and white only), manually adjust framerate (if not specified by the file), enable or disable the audio

I also demonstrate the bitmap image viewer I've also implemented (using INSERTBMP.exe plugin).
. 2019-10-13 21-22-52.mp4 Pakkfailid Batch files Log OS,batch files,programming,demos,batch demos,brainstorm,out oh mat,out-oh-mat,MarkusTegelane,Log Operating System,batch file OS,batch os N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/360.jpg N/A /channel_db_lite/web/json/360.json N/A N/A
213 MarkusTegelane+ Oh no 1 2017-12-24 What just happened? 0 1 0 1 https://www.youtube.com/watch?v=DmrNU1HYEdI 0 . . . . N/A Varia Miscellaneous N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/213.jpg N/A /channel_db_lite/web/json/213.json N/A N/A
160 MarkusTegelane Pakkfail: Lobisemine arvutiga (kaugel perfektsusest) 0 2017-11-14 Tegin lihtsa pakkfaili mis genereerib juhuslikke vastuseid teie sõnumitele. Vajalik on Windows 2000 või uuema versiooniga OS (v.a. Millennium Edition).

____________________________________________________
Allalaadimise lingid
____________________________________________________
(pole hetkel saadaval)

____________________________________________________
Ole kursis
____________________________________________________

Ajaveeb: http://www.
Google+: https://plus.google.com/115914313352149705046
Twitter: @MarkusMaal

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Teised kanalid
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MarkusTegelane+ : https://www.youtube.com/channel/UCGGM...
MarkusTegelane++ : https://www.youtube.com/channel/UC_ah...
Markuse asjad: https://www.youtube.com/channel/UCMD2...

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Kasutatud teosed
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Follow Me - Vibe Tracks
Proctor - Topher Mohr and Alex Elena
Happy Bee - Kevin Macleod
Pinball Spring - Kevin Macleod

Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel.

Kanali logo või muud materjali võib kasutada ainult isiklikel põhjustel. Kui soovite logo avalikult kasutada, peate sellest mulle märku andma (vastasel juhul pean ma sellest teavitama).

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Lisainfo
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Video RAW nimi: computerchat.mp4
Kasutatud tarkvara: Notepad, Vegas Pro 11
Renderdamise aeg: 2 tundi
0 0 0 1 https://www.youtube.com/watch?v=MvjNRX9MvIs 0 Batch file: Chatting with your computer (far from perfect) Pakkfail: Lobisemine arvutiga (kaugel perfektsusest) I made a simple batch file that generates random replies to your messages. Requires at least Windows 2000 or newer version of OS (except Millennium Edition)

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Download links
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(not available yet)

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Stay up to date
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Blog: http://www.themarkusguy.tk
Google+: https://plus.google.com/115914313352149705046
Twitter: @MarkusMaal

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Other channels
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MarkusTegelane+ : https://www.youtube.com/channel/UCGGM...
MarkusTegelane++ : https://www.youtube.com/channel/UC_ah...
Markuse asjad: https://www.youtube.com/channel/UCMD2...

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Music used
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Follow Me - Vibe Tracks
Proctor - Topher Mohr and Alex Elena
Happy Bee - Kevin Macleod
Pinball Spring - Kevin Macleod

Licenced under creative commons licence (author credit)

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Additional information
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Video RAW nimi: computerchat.mp4
Kasutatud tarkvara: Notepad, Vegas Pro 11
Renderdamise aeg: 2 tundi
Tegin lihtsa pakkfaili mis genereerib juhuslikke vastuseid teie sõnumitele. Vajalik on Windows 2000 või uuema versiooniga OS (v.a. Millennium Edition).

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Allalaadimise lingid
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(pole hetkel saadaval)

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Ole kursis
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Ajaveeb: http://www.
Google+: https://plus.google.com/115914313352149705046
Twitter: @MarkusMaal

____________________________________________________
Teised kanalid
____________________________________________________

MarkusTegelane+ : https://www.youtube.com/channel/UCGGM...
MarkusTegelane++ : https://www.youtube.com/channel/UC_ah...
Markuse asjad: https://www.youtube.com/channel/UCMD2...

____________________________________________________
Kasutatud teosed
____________________________________________________
Follow Me - Vibe Tracks
Proctor - Topher Mohr and Alex Elena
Happy Bee - Kevin Macleod
Pinball Spring - Kevin Macleod

Kasutatud teosed on litsenseeritud Creative Commons (autorile viitamine) litsentsi alusel.

Kanali logo või muud materjali võib kasutada ainult isiklikel põhjustel. Kui soovite logo avalikult kasutada, peate sellest mulle märku andma (vastasel juhul pean ma sellest teavitama).

____________________________________________________
Lisainfo
____________________________________________________
Video RAW nimi: computerchat.mp4
Kasutatud tarkvara: Notepad, Vegas Pro 11
Renderdamise aeg: 2 tundi
computerchat.mp4 Pakkfailid Batch files Markus Maal,MarkusTegelane,TheMarkusGuy,batch file,batch programming,chat,computer,processor,computer components N/A MarkusTegelane . 1 /channel_db_lite/web/thumbs/160.jpg N/A /channel_db_lite/web/json/160.json N/A N/A
201 MarkusTegelane+ Windowed OS running in a Windows XP computer 1 2017-09-30 Just doing some testing 0 1 0 1 https://www.youtube.com/watch?v=jizAiP6NXwY 0 . . . . N/A Lisavideod Additional content N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/201.jpg N/A /channel_db_lite/web/json/201.json N/A N/A
199 MarkusTegelane+ Shia Labeouf - Just do it (Ghost version) 1 2017-09-21 some irrelevant description that has nothing to do with the video itself 0 1 0 1 https://www.youtube.com/watch?v=LavwvL92Obs 0 . . . . ghost.mp4 Varia Miscellaneous Shia,Labeouf,just,do,it,green screen,chroma key N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/199.jpg N/A /channel_db_lite/web/json/199.json N/A N/A
148 MarkusTegelane Sedasi töötavad kaamerad TrackMania's 0 2017-04-08 nagu pealkiri ütleb 0 1 0 1 https://www.youtube.com/watch?v=46AqfsLGFdI 0 This is how cameras work in TrackMania . just like the title says . Video01.avi MarkuStation 1 MarkuStation 1 lol,just,like,the,title,says,this,is,how,cameras,camera,works,work,in,on,at,TrackMania,nii,nagu,pealkiri,ütleb,sedasi,kaamerad,töötavad,TrackMania's,peal,kohal,all trackmania games,best trackmania game,game one trackmania,games like trackmania,speed game trackmania,trackmania game,trackmania game for android,trackmania game play,trackmania gameplay,trackmania gameplay pc,trackmania gameplay ps4,trackmania gameplay xbox one,trackmania games,trackmania pc game https://odysee.com/@MarkusTegelane:8/this-is-how-cameras-work-in-trackmania:4 MarkusTegelane . 1 /channel_db_lite/web/thumbs/148.jpg N/A /channel_db_lite/web/json/148.json N/A N/A
231 Markuse asjad Ert 2012 (Markuse asjade treiler aastal 2012) 0 2017-03-10 Markuse asjade treiler, kus näidatakse Windowsi reklaame, sest just sellel OS-il töötab see kõige paremini. 0 1 0 0 https://www.youtube.com/watch?v=bBHisnwU9-M 0 Ert 2012 (Markus' stuff trailer in 2012) . Markus' stuff trailer, where Windows commercials are shown, because this is the OS it works the best on. . Ert 2012.wmv Markuse asjade treilerid Markus' stuff trailers N/A Markus' stuff Markuse asjad 1 /channel_db_lite/web/thumbs/231.jpg N/A /channel_db_lite/web/json/231.json N/A N/A
111 MarkusTegelane Uudised: Nime muutus ja nõuannete november (Full HD) 0 2016-11-06 [Videost on teavitatud avalikke tellijaid]
Selles videos räägin ma enda kanalil toimunud nime muutusest. Just nii! Ma olin enne Markus Maal ja nüüd olen MarkusTegelane. Peale nime muutmise muutsin ka kanali disaini (natuke modernsemaks) ja lisasin kanali logo video alla paremasse nurka, sest et miks mitte.

Nõuannete november on uus seeria, kus näitan teile arvuti nõuandeid ja õpetusi novembri kuu jooksul.

Veel linke:
Blogi: http://markusmaal.blogspot.com
Teine kanal: https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg
Markuse asjad: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
1 0 0 1 https://www.youtube.com/watch?v=_FyylmO-3lA 0 News: Name change and November of tips (Full HD) Uudised: Nime muutus ja nõuannete november (Full HD) [Public subscribers have been notified about this video]
In this video I talk about the name change going on in my channel. That is right! I was previously known as Markus Maal and now I am TheMarkusGuy. I also changed my channel design (it is now a little more modern) and added channel logo to the bottom-right of the video, because why not.

November of tips is a new series where I show you computer tips and tricks within the November.

Other links:
Blog: http://markusmaalen.blogspot.com
Second channel: https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg
Markus's stuff (not in English yet): https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
[Videost on teavitatud avalikke tellijaid]
Selles videos räägin ma enda kanalil toimunud nime muutusest. Just nii! Ma olin enne Markus Maal ja nüüd olen MarkusTegelane. Peale nime muutmise muutsin ka kanali disaini (natuke modernsemaks) ja lisasin kanali logo video alla paremasse nurka, sest et miks mitte.

Nõuannete november on uus seeria, kus näitan teile arvuti nõuandeid ja õpetusi novembri kuu jooksul.

Veel linke:
Blogi: http://markusmaal.blogspot.com
Teine kanal: https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg
Markuse asjad: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
Untitled.mxf Info ja uudised Info and news Markus,Maal,Markus Maal,MarkusTegelane,MarkusTegelane+,Markus Maal+,bränding,Uudised,branding,news,name change,november,tips,nõuanded https://odysee.com/@MarkusTegelane:8/uudised-nime-muutus-ja-n-uannete:8 MarkusTegelane . 1 /channel_db_lite/web/thumbs/111.jpg N/A /channel_db_lite/web/json/111.json N/A N/A
83 MarkusTegelane Markus Maal ei esitle? [Ärge enam vaadake, aegunud ja on arhiivsetel põhjustel säilitatud] 0 2016-06-01 Alates 3. juunist ei ole mu kanal aktiivne (umbes nagu eelmine suvi), kuid on võimalik ikka vaadata vanu videosid ja vaadata blogi postitusi.

PS: otseülekannet ei toimu
1 0 0 1 https://www.youtube.com/watch?v=3atRuOFvbG4 0 Markus Maal does not present? [Do not watch anymore, out of date and is here for archival purposes] Markus Maal ei esitle? [Ärge enam vaadake, aegunud ja on arhiivsetel põhjustel säilitatud] Starting from June 3rd, my channel will no longer be active (like last summer), but it is still possible to watch my old videos and check out the blog posts.

PS: the live stream won't be scheduled this time
Alates 3. juunist ei ole mu kanal aktiivne (umbes nagu eelmine suvi), kuid on võimalik ikka vaadata vanu videosid ja vaadata blogi postitusi.

PS: otseülekannet ei toimu
facepalm.mp4 Info ja uudised Info and news https://odysee.com/@MarkusTegelane:8/markus-maal-ei-esitle-rge-enam-vaadake:3 MarkusTegelane . 1 /channel_db_lite/web/thumbs/83.jpg N/A /channel_db_lite/web/json/83.json N/A /channel_db_lite/web/stream/83.en.ass
35 MarkusTegelane Markus Maal - Ühendatud 0 2015-04-16 Tere, ma olen Markus Maal ja ma olen alati ühenduses. Ma laadin üles igasuguseid videosid ,mis on jaotatud esitusloenditesse. Videosid on arvutitest, mängudest, naljadest ja paljust muust! 1 0 0 1 https://www.youtube.com/watch?v=1FJhUBFyYgQ 0 Markus Maal - Connected Markus Maal - Ühendatud Hello, my name is Markus Maal and I'm always connected. I upload different videos, which are sorted into playlists. Videos are about computers, games, jokes and much more! Tere, ma olen Markus Maal ja ma olen alati ühenduses. Ma laadin üles igasuguseid videosid ,mis on jaotatud esitusloenditesse. Videosid on arvutitest, mängudest, naljadest ja paljust muust! Markus Maal-i kanali reklaam.mp4 Treiler Trailer YouTube,Trailer,Markus Maal,Connected,Ühendama,Ühendatud,Advertising (Interest) https://odysee.com/@MarkusTegelane:8/markus-maal-hendatud:e MarkusTegelane . 1 /channel_db_lite/web/thumbs/35.jpg N/A /channel_db_lite/web/json/35.json N/A N/A