Leiti 4 vastet.
ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
636 | Press any key to continue... | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | 0 | 2025-07-26 | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this mu |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=31-pnJw6PFo | 0 | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
FlipnicFreecam.mp4 | Videomängude analüüs | Video game analysis | free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/636.jpg | N/A | N/A | N/A | N/A |
615 | Press any key to continue... | Save file editor for Flipnic [Feature showcase] | 0 | 2025-04-25 | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Tk6KGdcUYkY | 0 | Save file editor for Flipnic [Feature showcase] | Save file editor for Flipnic [Feature showcase] | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Timeline 1.mp4 | Videomängude analüüs | Video game analysis | save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/615.jpg | N/A | N/A | N/A | N/A |
493 | Press any key to continue... | Loading a PS1 game [Real time capture \w disc seeking sounds] | 0 | 2022-10-10 | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=5RzOn7rjeD8 | 0 | Loading a PS1 game [Real time capture \w disc seeking sounds] | . | If you have ever owned a PS1 or any other early CD-based games console, you know very well that games take a very long time to load. One reason is due to the slower disc speed, another is due to the fact that game data is fragmented around the disc, so the laser assembly needs to seek around the disc to find the required data. This means that loading a game can take several minutes. This video demonstrates that. Captured using a real console, which is outputting composite, which is connected into an HDMI upscaler, which then is connected to a capture device, which is connected to my computer, which saves the output into a video file. This video is, at least for most part, uncut, except for parts, where I navigate around in menus, insert the game disc, play, etc, but every load screen is uncut. The game that is showcased in this video is Colin McRae Rally 2.0 (PS1, PAL version). Timestamps: 0:00 Opening disc tray, removing existing disc, inserting another game disc, closing tray, power on 0:11 Power-on, disc check 0:15 BIOS screen 0:31 Exit BIOS screen 0:35 Copyright screen 2:35 Black screen 2:52 Codemasters FMV 3:01 Black screen 3:46 Intro FMV (cut) 4:08 Black screen 4:16 Title screen/language selection 4:30 Loading demo mode 5:34 Exit demo mode 6:09 Navigating menus 6:21 Loading service area 6:31 Loading single stage 6:50 Single stage gameplay (cut) 7:08 Exit single stage P.S. At the beginning, the video is in mono. That's because I forgot to change my microphone into mono mode, so it was outputting only to one side, and I only realized that mid-recording. |
. | PS1-seeking.mp4 | Varia | Miscellaneous | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/493.jpg | N/A | /channel_db_lite/web/json/493.json | N/A | N/A | |
362 | Press any key to continue... | I turned my cars into functional rockets | Colin McRae Rally 2.0 | 0 | 2020-12-01 | An interesting thing I used to do when using cheats in this video game. This video showcases the PC version. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=c0L2yI9lq64 | 0 | . | . | . | . | cmr2_rocket.MP4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/362.jpg | N/A | /channel_db_lite/web/json/362.json | N/A | N/A |