Leiti 9 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
636 Press any key to continue... Flipnic - Free Camera [PCSX2 Cheat Engine Mod] 0 2025-07-26 In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this mu
0 1 0 1 https://www.youtube.com/watch?v=31-pnJw6PFo 0 Flipnic - Free Camera [PCSX2 Cheat Engine Mod] Flipnic - Free Camera [PCSX2 Cheat Engine Mod] In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working.

----------------------------------------------------
CT file download
----------------------------------------------------

https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as)

----------------------------------------------------
Using Cheat Engine with PCSX2 2.x
----------------------------------------------------

To use Cheat Engine with PCSX2 2.x, you need to enable this setting:

Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED

Otherwise, it'll just ignore the PS2 EE memory region.

----------------------------------------------------
Using the CT file
----------------------------------------------------

To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it!

To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions.

----------------------------------------------------
Troubleshooting
----------------------------------------------------

Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving).

To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset:

1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo.
2. Let the animation play
3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00
4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned.
5. Add 0x30 to the address where you found these bytes
6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory
7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x)
8. Save the script and click the "Execute script" button to apply changes immediately

----------------------------------------------------
How to use Flipnic Freecam form
----------------------------------------------------
There are three columns that you can mess with:

- Origin+Target - moves both the target and origin, so that you can just move around without changing the angle
- Target - moves the "imaginary point", which the camera looks at
- Origin - moves the actual camera position without moving the target

Also

- Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages)
- Freecam disable - Resets the camera to whatever it was

There are also three sliders

- Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted
- Substep - Each time you click a + or - button, move the camera by this much
- Step - Same as substep, but allows you to move even faster

Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value.


----------------------------------------------------
Chapters
----------------------------------------------------
0:00 Biology
9:57 Metallurgy
21:33 Optics
37:09 Biology 2P
42:08 Metallurgy 2P
45:00 Geometry
57:56 Optics 2P
59:01 Geometry 2P

----------------------------------------------------
In case you use macOS
----------------------------------------------------

You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection.
FlipnicFreecam.mp4 Videomängude analüüs Video game analysis free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/636.jpg N/A N/A N/A N/A
631 MarkusTegelane Neoklaas malli test 0 2025-06-24 Jah, ma toon tagasi vana "klaas" kujunduse, mida ma kasutasin enda kanalil vahemikus november 2016 - märts 2017. Põhjuks, miks ma seda teen on see, et minu meelest ei saanud see konkreetne stiil austust, mida ta vääris, seega lõbu pärast otsustasin selle stiili täiustustega uuesti luua! Selle stiili nimi on "Neoklaas" ehk "uus klaas".

? Boonusvideo(d) ?
Klaas 2017. aastal: https://www.youtube.com/watch?v=Q3TBwo8Wcwg

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://blog.markustegelane.eu
Uued profiili ja kaanepildid: https://markustegelane.eu/markustegelane/?doc=en/dload.md&id=64

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Press any key to continue: @PAKTC

♫ Muusika ♫
Riot - Newsroom (YouTube Audio Library)

? Lisainformatsioon ?
Faili nimi: NeoglassTest.mov
Renderdamise aeg: 11 minutit, 54 sekundit
Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB
Tarkvara: DaVinci Resolve 20, mpv, Inkscape, Fedora Linux 42

? Video koostas: Markus Maal ?
© 2025 Markuse videod
1 1 0 1 https://www.youtube.com/watch?v=3h17g6Q4nCw 0 Neoglass template test Neoklaas malli test Yes, I'm bringing back the old glass design I used on my channel from late 2016 to early 2017. The reason I'm bringing it back is because I feel like this style didn't really get the appreciation it deserved, so for fun I decided to remake it with new enhancements! I'm calling this one "Neoglass" i.e. "new glass".

? Bonus content ?
Glass in 2017: https://www.youtube.com/watch?v=Q3TBwo8Wcwg

■ Links ■
Website: https://markustegelane.eu
Blog: https://blog2.markustegelane.eu
New profile pictures and covers: https://markustegelane.eu/markustegelane/?doc=en/dload.md&id=64

❖ Other channels ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markus' stuff: @markuseasjad
Press any key to continue: @PAKTC

♫ Music ♫
Riot - Newsroom (YouTube Audio Library)

? Additional information ?
Filename: NeoglassTest.mov
Render time: 11 minutes, 54 seconds
Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB
Software: DaVinci Resolve 20, mpv, Inkscape, Fedora Linux 42

? Created by: Markus Maal ?
© 2025 Markuse videod
Jah, ma toon tagasi vana "klaas" kujunduse, mida ma kasutasin enda kanalil vahemikus november 2016 - märts 2017. Põhjuks, miks ma seda teen on see, et minu meelest ei saanud see konkreetne stiil austust, mida ta vääris, seega lõbu pärast otsustasin selle stiili täiustustega uuesti luua! Selle stiili nimi on "Neoklaas" ehk "uus klaas".

? Boonusvideo(d) ?
Klaas 2017. aastal: https://www.youtube.com/watch?v=Q3TBwo8Wcwg

■ Lingid ■
Veebisait: https://markustegelane.eu
Ajaveeb: https://blog.markustegelane.eu
Uued profiili ja kaanepildid: https://markustegelane.eu/markustegelane/?doc=en/dload.md&id=64

❖ Teised kanalid ❖
MarkusTegelane+: @markusTegelanePlus
MarkusTegelane++: @markusTegelanePlusPlus
Markuse asjad: @markuseasjad
Press any key to continue: @PAKTC

♫ Muusika ♫
Riot - Newsroom (YouTube Audio Library)

? Lisainformatsioon ?
Faili nimi: NeoglassTest.mov
Renderdamise aeg: 11 minutit, 54 sekundit
Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB
Tarkvara: DaVinci Resolve 20, mpv, Inkscape, Fedora Linux 42

? Video koostas: Markus Maal ?
© 2025 Markuse videod
NeoglassTest.mov Varia Miscellaneous Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,MarkusTegelane,template,mall,intro,outro N/A MarkusTegelane . 1 /channel_db_lite/web/thumbs/631.jpg N/A N/A N/A N/A
550 Press any key to continue... Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] 0 2023-10-01 This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS
1 1 0 1 https://www.youtube.com/watch?v=ZaA8-H71-3U 0 Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video.

The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background.

Technical information:

Video container: Interleaved audio/video streams, PSS file extension
Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display)
High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL)
Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400

Extraction commands:
STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR
TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO
Video container: FlipnicBinExtractor /est [filename].PSS
IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov
Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV"

Extraction tools:
FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor
FFmpeg: https://ffmpeg.org/
MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html

Chapters:
0:00 SHUKYAKUDEMO.PSS (Audio 1)
1:23 SHUKYAKUDEMO.PSS (Audio 2)
2:48 SHUKYAKUDEMO.PSS (Audio 3)
4:13 SHUKYAKUDEMO.PSS (Audio 4)
5:38 SHUKYAKUDEMO.PSS (Audio 5)
7:03 TITLE_.PSS (NTSC-U)
7:19 TITLE_.PSS (PAL)
7:35 TITLE_.PSS (NTSC-J)
7:51 SILVER_DROP.PSS
8:07 CIRCLE_OF_LIFE.PSS
8:29 FREEZE_OVER.PSS
8:45 TAKIWARI.PSS
8:58 SILVER_DROP2.PSS
9:14 CIRCLE_OF_LIFE2.PSS
9:35 FREEZE_OVER2.PSS
9:51 TAKIWARI2.PSS
10:04 UFO_QUIZ_SHOW.PSS
10:14 LUCKEY_FLAMINGOS.PSS
10:20 POINT_OF_NO_RETURN.PSS
10:29 COLOR_PUZZLE2.PSS
10:36 HUNGLY_MONKEY.PSS
10:45 MULTIBALL.PSS
10:53 MULTIBALL03.PSS
10:59 MULTIBALL04.PSS
11:04 MULTIBALL05.PSS
11:14 SHOWTIME.PSS
11:18 MOVE_ON01.PSS
11:24 WATCH_OUT.PSS
11:29 MISSING.PSS
11:38 TILT2.PSS
11:44 EXTRABALL.PSS
11:49 EXTRABALL2.PSS
11:57 EXTRA_CREDIT.PSS
12:05 EXTRA_CREDIT02.PSS
12:13 NEXT_STAGE.PSS
12:33 CONGRATULATIONS01.PSS
12:40 CONGRATULATIONS02.PSS
12:46 CONGRATULATIONS03.PSS
12:55 CONGRATULATIONS04.PSS
13:04 CONGRATULATIONS05.PSS
13:13 CONGRATULATIONS06.PSS
13:22 CONGRATULATIONS07.PSS
13:31 CONGRATULATIONS08.PSS
13:39 CONGRATULATIONS09.PSS
13:46 CONGRATULATIONS10.PSS
13:58 GAME_OVER2.PSS
14:13 GAME_OVER3.PSS
14:21 GAME_OVER4.PSS
14:32 GAME_OVER5.PSS
14:46 GAME_OVER6.PSS (NTSC-J only)
14:58 STAFF_ROLL1.PSS (NTSC-U)
17:02 STAFF_ROLL1.PSS (NTSC-J)
19:06 STAFF_ROLL1.PSS (PAL)
21:10 STAFF_ROLL2.PSS (NTSC-U)
23:14 STAFF_ROLL2.PSS (NTSC-J)
25:18 STAFF_ROLL2.PSS (PAL)
27:22 UBI.PSS (PAL only)
27:30 BAD_LUCK.PSS (NTSC-U/PAL)
28:03 SMALL_LUCK.PSS (NTSC-U/PAL)
28:46 GOOD_LUCK.PSS (NTSC-U/PAL)
29:24 GREAT_LUCK.PSS (NTSC-U/PAL)
30:02 MIRACULOUS.PSS (NTSC-U/PAL)
30:40 CHAP01.PSS (NTSC-U/PAL)
33:59 CHAP02.PSS (NTSC-U/PAL)
37:52 CHAP03.PSS (NTSC-U/PAL)
41:57 CHAP04.PSS (NTSC-U/PAL)
44:39 CHAP05.PSS (NTSC-U/PAL)
49:50 CHAP06.PSS (NTSC-U/PAL)
53:21 CHAP07.PSS (NTSC-U/PAL)
55:28 CHAP01.PSS (NTSC-J)
58:49 CHAP02.PSS (NTSC-J)
1:02:42 CHAP03.PSS (NTSC-J)
1:06:48 CHAP04.PSS (NTSC-J)
1:09:31 CHAP05.PSS (NTSC-J)
1:14:44 CHAP06.PSS (NTSC-J)
1:18:16 CHAP07.PSS (NTSC-J)
1:20:24 BAD_LUCK.PSS (NTSC-J)
1:21:04 SMALL_LUCK.PSS (NTSC-J)
1:21:44 GOOD_LUCK.PSS (NTSC-J)
1:22:24 GREAT_LUCK.PSS (NTSC-J)
1:23:04 MIRACULOUS.PSS (NTSC-J)
FlipnicFMVfullquality.mp4 FMV klipid FMV clips Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/550.jpg N/A /channel_db_lite/web/json/550.json N/A N/A
543 Press any key to continue... Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] 0 2023-07-01 In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
0 1 0 1 https://www.youtube.com/watch?v=fSE4aCLbXPQ 0 Obtaining the Buzz lure in Fishing Fantasy: Buzzrod [Save file modification tutorial] . In this video, I'm going to walk you through the process of fixing a bug in this game, which normally makes it impossible to finish the game. And the best part - you can do it with your own save!

Prerequesties:
Python 3: https://www.python.org/downloads/ (in Windows, make sure that "Add to PATH" is checked during installation)
BuzzrodSaveEditor: https://github.com/MarkusMaal/BuzzrodSaveEditor/archive/refs/heads/main.zip (extract to a folder)
A USB flash drive (if the PS2 freezes/errors out while opening/copying to the mass:/ folder, try a different flash drive, USB 2.0 drives are preferred if possible)

w/uLaunchElf entrypoints:
- If you have a completely unmodified PS2 slim console, you can use FreeDVDboot. Full instructions and ISO files here: https://github.com/CTurt/FreeDVDBoot
- If you have a FreeMcBoot memory card or FreeHDboot hard drive, you can navigate to uLaunchElf in the main menu
- If you have a Fortuna exploited memory card, just navigate to browser, go to exploited memory card, back out twice and you should be in uLaunchElf
- If you have a modchipped PS2 or have MechaPwn with force unlock (disable it after modifying the save to be able to load this game), you can burn this copy of wLaunchElf to a CD or DVD: https://gbatemp.net/download/wlaunchelf-v4-43x_isr-iso-elf.37723/version/39334/download?file=337077

Commands:
To list all saves: python save_editor.py -f [filename] -saves
To list items in a save: python save_editor.py -f [filename] -save[num] -li
To patch a game save: python save_editor.py -f [filename] -p [byte address] -iv 3 -o [patched save filename]

Chapters:
0:00 Describing the bug
0:58 Getting the save out of a memory card
2:38 Patching the save file
4:31 Copying the patched save file back to a memory card
5:30 Testing the modified save
. BuzzrodFixFinal.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/543.jpg N/A /channel_db_lite/web/json/543.json N/A N/A
372 Press any key to continue... Constructor (DOS/PS1) Low-Res FMV capture [Part 1] 0 2021-03-26 This video contains several FMV-s from the game Constructor (1997). This does not include all of the FMVs since it took me a whole evening just to record these. I may make a part 2 with other FMVs if I have time. 1 0 0 0 https://www.youtube.com/watch?v=nlmbKgy_MTI 0 Constructor (DOS/PS1) Low-Res FMV capture [Part 1] Constructor (DOS/PS1) Low-Res FMV capture [Part 1] This video contains several FMV-s from the game Constructor (1997). This does not include all of the FMVs since it took me a whole evening just to record these. I may make a part 2 with other FMVs if I have time.

Timestamps:
0:00 Human player
0:01 Computer player
0:05 Wood yard
0:07 Call worker
0:09 Call foreman (variation A)
0:11 Call repairman (variation A)
0:13 Call foreman (variation B)
0:15 Empty house 1
0:24 Bedroom 1
0:37 Upgrade room
0:41 Bedroom 2
0:53 Superiour bedroom
1:05 Deluxe bedroom
1:17 Bathroom 1
1:30 Bathroom 2
1:42 Superiour bathroom
1:54 Deluxe bathroom
2:07 Living room 1
2:33 Living room 2
2:43 Superiour living room
2:58 Deluxe living room
3:10 Kitchen 1
3:22 Kitchen 2
3:35 Superiour kitchen
3:47 Deluxe kitchen
4:00 Gadgets: Computer
4:04 Gadgets: Double glazing
4:07 Gadgets: Shutters
4:09 Gadgets: Burglar alarm
4:11 Mouse trap
4:13 Complaining tenants 1
4:21 Unhappy tenants
4:23 Happy tenants / Wooden lodge
4:31 Empty house 3
4:43 System3 logo
4:44 Cement yard
4:49 Call Worker
4:51 Gadget factory: Producing gadgets
4:56 Really unhappy tenants
5:01 Cally repairman (variation B)
5:03 Hippy commune
5:07 Call hippy
5:10 Empty house overtaken by hippy
5:27 Empty hippy commune
5:39 Pawn shop
This video contains several FMV-s from the game Constructor (1997). This does not include all of the FMVs since it took me a whole evening just to record these. I may make a part 2 with other FMVs if I have time. constr_smallfmv.avi FMV klipid FMV clips N/A Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/372.jpg N/A /channel_db_lite/web/json/372.json N/A N/A
291 MarkusTegelane+ Elu // Life 1 2020-04-06 Väike ülevaade minu veebirakendusest, mis kasutab Conway elu mängu loogikat. // Small overview of my web application, that uses Conway's game of life logic. 0 1 0 1 https://www.youtube.com/watch?v=Pkt9dB7db-4 0 . . . . 2020-04-06 22-51-44.mp4 Programmeerimine Programming elu,life,Javascript,HTML5,CSS3,miks ma panin eelmise tagi,see ju eriti CSSi ei kasuta iksdee N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/291.jpg N/A /channel_db_lite/web/json/291.json N/A N/A
216 MarkusTegelane+ Intro mall (MarkusTegelane) 1 2018-03-11 N/A 0 1 0 1 https://www.youtube.com/watch?v=DyqoLL3awks 0 . . . . mt_intro_cool.mp4 Introd Intros N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/216.jpg N/A /channel_db_lite/web/json/216.json N/A N/A
217 MarkusTegelane+ Intro mall (MarkusTegelane+) 1 2018-03-11 N/A 0 1 0 1 https://www.youtube.com/watch?v=oH5WYJDMNfk 0 . . . . mt+_intro_cool.mp4 Introd Intros N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/217.jpg N/A /channel_db_lite/web/json/217.json N/A N/A
133 MarkusTegelane Kanali malli test 0 2017-01-15 Tegin malli sellele kanalile. Sellises stiilis peaksid olema tulevased videod. 1 0 0 1 https://www.youtube.com/watch?v=Q3TBwo8Wcwg 0 Channel template test Kanali malli test I made a template for this channel. Upcoming video should be in this style. Tegin malli sellele kanalile. Sellises stiilis peaksid olema tulevased videod. mt_template.mxf Varia Joke videos Channel,template,test https://odysee.com/@MarkusTegelane:8/kanali-malli-test:d MarkusTegelane . 1 /channel_db_lite/web/thumbs/133.jpg N/A /channel_db_lite/web/json/133.json N/A N/A